RP Aid (Zabrack)

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From the pages of Star Wars Roleplaying Game: Ultimate Alien Anthology

The Zabrack are an early spacefaring race distinguished by patterns of vestigial horns on their spacefarers for so long that they define themselves and each other according to the colony from which they originate.
The harshness of Iridonia, their home world, forged in the Zabrack an iron will to survive. Driven to escape their world, they sought to obtain the knowledge of space fight. When Duros scouts began exploring the Mid Rim Territories, they encountered Zabrack in eight thriving colonies in five diffrent systems.
Each Zabrack collony considered itself a sovereign system. However, each colony and Iridonia itself saw the value of Republic membership from the start. For millennia, the Zabrack-settled worlds marked a galactic frontier, and as the Republic crumbled, the independant-minded Zabrack resisted imperial control, though not for long.
The Zabrack were made to serve as examples to any other species or planterary group that dared resist the Emperor's will. The Empire established garrisons on all Zabrack-inhabited worlds, plundered or dismantled the Zabrack factories, subjected trade routes through Zabrack-inhabited systems to heavy taxes , and allowed disease to run rampant through Zabrack colonies.

Personality--Zabrack tend to be dedicated, intense and focused. They are sometimes considered single-minded.

Homeworld--Iridornia, located in the Mid Rim. Deep canyons scar the planet's landscape. Great winds rip through these canyons, sometimes reaching over 200 kilometers per hour. Seas of frothing acid swirl up into "acid spouts" that soar hundreds of kilometers into the sky. Worse still, these acid seas are home to gigantic predators.

Age in Years--Child 1-8; young adult 9-14; adult 15-44; middle age 45-55; old 56-69; venerable 70+
Jerrel
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