Publish 13.1

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Its out today:

Publish 13.1
February 24, 2005

In this publish we bring you major changes to Star Wars Galaxies. These changes are listed below:

Galactic Civil War (GCW) and Temporary Enemy Flags (TEF)

The Galactic Civil War (GCW) will be heating up as players fight for control of the planets. The system is broken into two major components. The introduction of an improved flagging system for factionally aligned players (redesign of "Temporary Enemy Flags" - TEFs: they no longer make players vulnerable to PVP without declaring faction) and the introduction of a GCW tracking system that allows players to battle over planets and win control of cities for their faction. Click here to read the document on these changes and don't forget to check out the FAQ! If you have any further questions when you are done, check out the forums where a discussion is taking place on these changes.

Group Friendly Looting

Group Looting in Star Wars is a variety of methods for how players in Star Wars Galaxies can distribute loot. These systems will allow the group leader to determine what type of looting system his group will use. Click here to read all about the changes to group looting as we know it and click here to view the discussion about the group looting changes.

Player Event Perks

Every week there are a many player-run events held across the galaxy. These events can be anything from PvP tourneys and role-playing events to murder mysteries or dance parties. To help players more easily run these events, the Event Team has been working on some special tools and perks.Click here to read more about the Player Event Perks and click here to view the discussion.

Force Sensitive

The Phase 4 version of Captain Sarguillo in the Village of Aurilia will now grant his second quest to players who had already worked for him in a previous instance of Phase 4
Server Fixes

Improved Server Stability
Fixes for crashing to desktop
Optimizations to water code to improve client performance. Water detail control currently does nothing.
Veteran Rewards

If you have triggered more than one veteran reward at the same time, the announcement will remind you that you need to claim the first reward before the second will be offered.
The command /claimVeteranReward will now bring up the choices for the new veteran rewards, in addition to the Sorosuub. This will also fix an issue where players choose the option to be reminded in a week for rewards and they change their mind but have to wait out the week, now players can type /claimVeteranReward to reinitiate the process.
Anti Decay Kits will now reset the item it is being used on to maximum hitpoints. Items that have already had Anti Decay applied will also be reset to maximum hitpoints.
Combat

Fixed a bug where a dead or incapacitated person could shutdown a factional base before it blew up.
Removed insta-deathblows
Made incapacitation work if you are feigning death
Space

Changed escort ship on Rori rebel story mission so that it highlights as an ally
Fixed plasma conduit repair bug
UI

New mouse button behavior in modeless test interfaces:
Single left-click selects object when the button is released
Double left-click now selects object and causes default action
Single right-click selects object and brings up the context menu when the button is released
Pressing a mouse button down in the scene to move the camera no longer deselects the object; however, by default, clicking quickly in the scene will deselect the current target.
Using commands targeted by name now works for targets on vehicles and mounts.
The UI hud effectors will no longer override opacity. UI elements will appear at 100% opacity instead of 80%.
Fixed a issue players were experiencing when they didn't have a target and typed an action
Ground radar optimizations/fixes
"turn strafes" switch now works properly on "New MMORPG (EQ2 style)" keymap
Hovering over a blip on the radar will display tooltip info about the blip.
Removed extra popup windows when clicking on friendly players
Musician / Entertainer / Dancer

Fixed /stopwatch/stoplisten canceling buffs out
Entertainer mind wound healing has been toned down. There is still a twice as much gain in experience for healing mind wounds than there was prior to Publish 13.0.
Harvesting / Resources

There will no longer be a penalty to harvesting while in a group. Instead, there will now be a 20% harvesting bonus if you are in a group and at least one group member is within 64m of you when you harvest. If there is a Ranger present in your group and is within 64m of you, the group harvesting bonus will be 30% for you when you harvest. If there is a Master Ranger present in your group and is within 64m of you, the group harvesting bonus will be 40%.
Creatures will now yield more milk after being successfully milked.
Its been a bountiful season. The success chances of getting mollusks and crustaceans while shellfish harvesting has been increased. Expect to see higher yields from your shellfish harvesting!
Searching a creature lair will have a higher chance of finding eggs as well as a lower chance of finding nothing or finding a jar of bugs. You might also want to try searching the lair again; there might be a chance you missed something!
Increased the amount of resources spawned, so that rare resources will be slightly more common.
Structures

Fixed the lack of an "hour" suffix in the residency renewal statement
Fixed housing maintenance so it now works properly
Fixed an issue where if you drop a bag in a house, leave the house, and come back later, and open the bag, you don't see the contents of the bag until you pick it up.
New Players

A single-waypoint mode is active for new players.
This mode is selectable via the waypoint tab in the datapad.
Single waypoint mode keeps only one player waypoint active.
Spawn

Fixed problem with mission lairs disappearing
Chat

Numpad keys turned off for non-modal chat, except for NumLock and Enter
If a non-numpad key is mapped to a function it will still go to chat for non-modal
Modal chat will turn off functionality while chatting
CTRL+R reply functionality works across game servers.
Inventory

Fixed inventory flicker when you add or remove objects from the inventory.
Misc

Fixed problem that can cause the stomach not to empty.
Reduce the stomach empty time for a full stomach to 30 minutes.
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Jabe Adaks
Grand Admiral
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Jaibe Adaks
Wraife Scyndareaux
Graanta
So does the vet reward thing meen i will be able to give the harvester thing back, and get a new reward?
Oeree
First Lieutenant
First Lieutenant
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I have a request..

Can anyone who has a chance to play with the Player Event Perks please share their experiences with all of us. I think this would be a great opportunity for us to learn from eachother and would help the RP community as a whole.

This is something I am very excited about and would like to learn more. (( Being locked in a cell for the slave event, I can't get out and try this. ))
Ekade
The Kika'Vati Order
The Kika'Vati Order
I did some testing with these on TC-Gorath. I didn't like the build restrictions on some of the items, and you cannot tell how it will be placed or in which direction. I placed a destroyed AT-AT walker and it was facing the completely opposite direction than I intended. I wish they would give you the overhead view like when you are placing a player structure, would make this much nicer in my opinion.

Other than that, I think these player event perks are a great idea. The NPC actors have a limited amount of lines they can speak, but still could add greatly to an event or scene. I did not get a chance to try any of the droids, but those also seem like great additions. I can't wait to try out my own race track or some of the other various games.

The jukebox is a really nice addition, especially for placing in shops. Gives the customer something to listen to while they shop. :D

My only gripe is that these items have a time limit. I think after about 5 hours or so they disappear from the game world. This is helpful in some situations, but it would be nice to be able to keep some of these perks around a bit longer.
trasgo
Master Sergeant
Master Sergeant
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