Content should be quests, repeatable dungeons and end-game type endeavours (like some type of PvP ranking system for those so inclined). While I agree there should be a levelling treadmill, it should not be a ridiculously steep, grueling endeavour. The grind should not be content.
I realize this goes against the belief in nearly every MMO, as they want you to really feel like you accomplish something by "finishing". In most cases, it is the relief of not having to grenade baz nitch lairs for days on end than it is the feeling of accomplishment. "Now, finally, I can get on to the 'real' game". When Galaxies was content light at launch (it was pretty much the Themeparks and that was it), it is more forgivable to make the grind tougher. After 2.5 years, with the Warren, the Corvette missions, Geo Caves as free expansions, and then the JTL, RotW and ToOW expansions, there is enough content to keep people busy when they are done grinding.
Publish 24: The Flea Nerf
Unfortnately, that's not true. Remember all those people who ground out the new content in only a day or two?toront wrote:there is enough content to keep people busy when they are done grinding.
-
- Staff Corporal
We have different concepts of content. I'm not just talking quests. You can never write quests fast enough to keep up with the players. It's just impossible. Now dungeons worth repeating, loot hunting and story arcs come into my idea of content. User-end content (the RP tools, the ability to own and decorate buildings) should not be ignored.Griven wrote:Unfortnately, that's not true. Remember all those people who ground out the new content in only a day or two?toront wrote:there is enough content to keep people busy when they are done grinding.
Also, PvP is content too.
Considering these things as well as the 1 off quests, there is enough to keep busy in the game without needing to sit on Dantooine killing Bols to the North
-
- Gorath Jedi Council