Patch Notes Dec. 1 - FYI

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Here's the info for the update they're doing on Dec. 1:
Thunderheart wrote: Update Notes December 1, 2005
Version 0.143236

On December 1st, 2005 at 4:00 AM PDT all U.S. and European galaxies will be taken down for server maintenance and a live update.

Headlines!

Jedi have more protection with this update!
All creatures and NPCs over level 21 have been balanced for fun combat.
All special abilities that are snares have been fixed!
Melee combat improved!
Weakness Timer reduced!
Read all about it!

Character Creation

If you create a new character with a name that is already being used, you will no longer be switched back to the beginning character creation screen. You should be able to pick a new name and continue normally.
Combat

All creatures and NPCs level 21 and up have had their difficulty reduced.
Fixed all snares (snares are special abilities).
The duration for the weakness timer was reduced from 2.5 minutes to 1 minute. If you are incapacitated a second time in less than 1 minute, you will be cloned.
Melee attacks will hit more frequently against moving creatures and NPCs.
Melee combat speed for respec'd characters should be improved.
Profession: Jedi

Added Force Protection to Jedi Robes/Cloaks. This will provide protection for Jedi based on the level requirement of the item. Force Protection numerical values are found on the Character sheet once the object is equipped.
Added various new Jedi Robes to provide Protection from levels 40-80, Happy Hunting!
The "Two Handed" Force Throw special ability should work correctly.
Quests

The RSF mainframe quest can now be completed.
The legacy quest, "Jabba's Dirty Work" will now give you the proper waypoint to complete the quest.
The legacy quest, "Digital Infection" will now give you better information on how to upload the virus during the quest.
The "Activating the Terminal" quest will no longer award experience points.
Server Stability Enhancements

Improved some lag and over-spawning issues.
User Interface

The class icon for the HAM bar has been corrected to display the proper profession icon.
Veteran Rewards

The exclusive veteran reward, "Favor of the Elders" will no longer be granted to new players. It will only be granted to characters that were created before publish 25.


Kurt "Thunderheart" Stangl
Community Relations Manager
Rinna
Sergeant Major
Sergeant Major
Just what does Favor of the Elders do, anyway?
xyryn
Lieutenant Colonel
Lieutenant Colonel
Not enough to be really important. The biggest thing is +20 Constitution, and thereby +200 health. It is also +20 Strength, Percision, and I think agility.
Nyvveck
Sergeant Major
Sergeant Major
Well no surprise priority #1 was increasing Jedi protection. When 80% of your character base are (or were) planning on being Jedi. lol! Hey, why not rename the game Jedi Tales?
Sepiv
Lieutenant Colonel
Lieutenant Colonel
(Edit: Adding a few things for perspective)

In all due fairness it probably is the most broken profession right now, Sepiv.
This is only from a combat point of view; not an overall. I think Entertainers and Artisans have it the worse now. I can still pull a weapon other than lightsaber and still enjoy the game in my case. With the armor add to robes... I'll just be able to use the saber more like I'm meant to.

While I do think they probably did do it because of numbers and a Bunch of whiners on the threads (Our Jedi forums have more postings than the rest of the profession threads...); I think this one was to, hopefully, make them be 'equal' to the rest of the combat professions. We'll see though because I've still got my carbine handy.

Favor of the Eldars, yeap, pretty much what Nyvveck said. I use it just for the Con Buff at this point. By itself, not important, paired with other enhancements... it might give you that extra 200 pts to win a fight.

Meh, not an overly helpful patch though... unless this fixed 'all' of The Legacy Quest now. :wink:
Sai'nu
The Kika'Vati Order
The Kika'Vati Order
First heads up on Robe Protection:

The robes have an added listing called Force Protection Intensity.

Thus far it looks like this:

Paddy Robes: FPI: Faint

Cloak of the Kursk: FPI: Lucent

Eldar Robes: FPI: Radiant

I'll test this out as soon as possible. But it does look like it is, indeed, CL based.
Sai'nu
The Kika'Vati Order
The Kika'Vati Order
I don't disagree, Sai'nu. Sorry, I think I got the case of the whin-ies. :) It does sound like Jedi need fixing to be comparable. I just hope that it isn't just setting a pattern about what priority #1 is going to be over and over. We'll see.
Sepiv
Lieutenant Colonel
Lieutenant Colonel
Out of Curiosity, I'd like to see how many people have found the new robes? And I'd like to know what all types there are.
snado
Army Captain
Army Captain
We'll always have a pattern of priorties with this company... companies rather, I think. Sooner they get the Jedi/Melee Combat worked out the better though... then we can, hopefully, have combat (for the NGE) close to what they'll call finished.

/point snado to Jedi Robe Thread

I've got a Light Side and Dark Side Knight Robe for both Vreese and Batak. Haven't messed with getting the Acolyte and others yet. Suffice it to say If this were real... I think we more or less destroyed Black Sun from the face of the Server in one day!
Sai'nu
The Kika'Vati Order
The Kika'Vati Order
On Melee...

While I didn't experiment that much... It looked like I could be moving and cause damage unless my eyes were decieving me today.
Sai'nu
The Kika'Vati Order
The Kika'Vati Order
Yeah I was definitely causing damage while moving last night. I will still dream they give us a root since the snare isn't all that noticeable imo.
Shensen
Gorath Jedi Council
Gorath Jedi Council
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