Ok so you like NGE...

I need to ask that everyone read any post they reply to. In saying that you didn't take the time or effort to give their thoughts the 2-3 minutes required for reading them, you are stealthily saying that their argument isn't worth the time to read it. This may not be your reasoning, and if it isn't, don't say that you didn't take the time to read someone's post.

I've read this whole thread carefully, and my reply post is next.
IagoBoom
Colonel
Colonel
Why do I like the NGE?

I'm taking this from a different perspective. Everyone enjoys a challenge at times, right? I see myself trying to work out the new system, find the bugs that cause me troubles, and enjoying it. Some will argue that they shouldn't have to learn the NGE, because it's not the game they purchased, and know how to play. If you think that, you're right. From the moment you installed SWG, you knew the game may change. If you didn't realize this, as I did not, you were somewhat surprised when a change was made. The CU initally shocked me, and I enjoyed it much more than pre-CU.

I'm pretty sure I like the NGE better than its predecessors from a combat point of view. As an entertainer, I haven't been asked to buff anyone since pre-CU (with the exception of a friends), and my purpose hasn't changed in that fashion. I can ID now, and have been asked to do that once by a stranger.

I love SW. I like learning a new game. If I was after a stable environment, I would stick with console games. MMOs continue to evolve until they die. Changes may not be as drastic as SWG has had, or they may be more ground shaking. In earlier MMOs, every server was essentially a TC. When a major patch came down the line, players lost their $, their items and/or skills. People left, people stayed. I'm not saying SOE is an improvement on these practices, just providing another viewpoint.

SWG is no more an FPS than Diablo 2 is. To combat in Diablo 2, you click and hold on an enemy, and your player attacks it...if he/she is in range. In SWG, the same is true. Diablo 2 characters walk toward the opponent they're told to attack, you can't view in 1st person, and you select your specials similarly to the NGE. The games aren't very much alike, but they're closer than either is to an FPS. ...of course I just realized that this is only the case if you aren't in mouselook when in combat. Crap. Well, I don't play in first person, so I guess my comparison will be meaningless for many of you. Oops. (Though, if you WANT to play Diablo-esque SWG, just make your primary click "walk towards cursor" and you will only have to worry about keeping your mouse over your target...and keystrokes for strafing and specials).

When you are in motion, your opponent's chance to hit you is reduced to 25%, even in reference to NPCs. Players have the added issue of keeping the cursor on their target..but have the advantage of not being a flippin' AI that makes no conscious decisions. If you'd like to trade roles with an NPC, I wish you nothing but success. ;)

I agree with Toront's assessment of the FPS system of SWG. Your skill at dodging shots is meaningless. Movement = reduced chance of being hit. Dodging means something in PVP, but no one can be better than anyone else in avoiding hits in PVE.

The differences between the CU and the NGE, in my opinion, fall into an act vs react comparison. The CU was very much about preparation. There was a level of how well you were able to handle surprises that were thrown at you, but not to the extreme required by the NGE. Now, players must react more than ever. With combat speeds up, you have to be, for lack of a better word, skilled. This is a different kind of skill from the CU, so don't bother complaining that I'm calling anyone unskilled.

Combat has changed. I enjoy the changes.
IagoBoom
Colonel
Colonel
Hashum wrote:
Isleh wrote:
Hashum wrote:Again I didn't get to read you whole post I'll go back when I get a few more minutes and read it and alter this as applies.
Okay, I will wait until can formulate a full reply :D
At this point I'm just going to drop it. There is no way you can convince me that the NGE requires more skill or thought then the CU.

Like wise I'm sure there's no argument I can make to convice you that the CU required more thought or skill.

So I'm just going to save my breath and stay out of this thread.
I guess it comes dowm to symantics. I and fighting against a concept that NGE takes no skill.

CU was opererational and tactical skill with your tactics dependent on your preperation. NGE I think concentrates on tactics and less on preperation. Since the CU had the extra level of dependancy, there is an extra layer there that you could say requires more skill.

But we are the crazy people. The ones with the Meticulous nature that sees it as a challange to crunch the numbers and take 3-4 hours to shop or search for X BE food or have it made such that has such-and-such properties that fits the tactic we want to develop.

Normal people who want to hop on, play for and hour and feel like they got something done and then log off call that anal-retentive and dull.

For the game to suceed like SOE wants it to, that layer has to be removed. To keep it from becoming over simplified like WoW, some other element has to be added. Something other then target lock and hold down the key. Something simple that is easy to grasp the concept of but can be taken as far as you want it.

What makes chess better than checkers?
Why do we see different formations in almost every sport?

Because position and movement are important. Every chess peice can take any other opposing peice just like any checker peice. The complexity comes in position and how the peices move in chess. It's a fundmental RL element that is missing from every MMORPG as far as I know because of target lock and position males it not matter.

That is why I have high hopes for NGE, because position and movement is such a fundemental tactic and yet can be so complex. This is also something universally available to everyone the moment they log on. You don't have to shop for it, or have it made, or be concerned about it's stats.
Isleh
The Kika'Vati Order
The Kika'Vati Order
Bravo, Isleh!
xyryn
Lieutenant Colonel
Lieutenant Colonel
Ekade wrote:Give me the ability to make decisions and do things and I will be much happier.
Sorry, :sad: I did not mean to ignore this and if you want, I will gladly sit down with anyone and do a Q&A and try to help.
Isleh
The Kika'Vati Order
The Kika'Vati Order
Isleh wrote:
Ekade wrote:Give me the ability to make decisions and do things and I will be much happier.
Sorry, :sad: I did not mean to ignore this and if you want, I will gladly sit down with anyone and do a Q&A and try to help.
I think this is exactly what the NGE does do though! It allows me to be more into my toon than that of the previous incarnation. It's me logging in with my skill more than my stats (though they and CL still matter) now imo. I think in some cases there are bugs... and I'm rather surprised that those that play WoW almost religiously would have any problem with the WASD format for 'Modal' chat in SWG now. In that respect it is almost like playing the same game. The only difference is I fire off a selected special on my mouse and must move a cursor over my target to 'hit' them.

There are still bugs, Ekade. And one does need to watch Action still. Their working on some combat special issues still. But overall I also like it because I feel more in control of my toon than I ever have. The interface still needs some work though. Most other things... turning off chase camera, messing with key mapping, etc, etc... are in the same place they've 'Always' been since launch; in the options menu.

I wouldn't say you've ignored her querry, Isy. You either jump in and try it out.... or you don't. And not everyone is/does like the changes. No one can sugar coat that for anyone. But if you do want help... you know where to find us. But expect to be learning the new system and not beating on 'this isn't CU' because you'd be right; and it's time to move on or concentrate on the new system.

I still like it; it's got plenty of potential and I think some 'targetting' problems making combat a hinderance will probably be in view by the New Year. :D
Sai'nu
The Kika'Vati Order
The Kika'Vati Order
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