So basically what they are saying is that because the show was written poorly and with limited thought and imagination - the game has to be done the same way too.STO Development Logs wrote:What Daron was referring to was 2D movement. This is indeed our baseline for movement - it's the starting point from which players can diverge when they need to. This means that players will be able to steer the ship without having to take three dimensions into account, in general. Some people have reacted as if this was a travesty of canon, but that isn't true at all. Actually, we're modeling exactly what we see in the shows. You rarely see a battle where one of the vessels is pointed upside down or rotated 90 degrees. Heck, the number of times we've seen the Enterprise in a vertical direction can be counted on one hand. Most of the time, the ship is shown in a 2D plane, facing off against other enemies in roughly the same 2D plane. This is because Star Trek battles are not about dog-fighting and outmaneuvering. They're about strategy and outthinking one's opponent.
Quite frankly space combat in most scifi battle scenes, including Star Wars and BSG is dumb. Everyone seems to be in some kind of agreed upon upright plane of fighting. Which is tactically retarded.
http://startrek.perpetual.com/2005/11/space_combat.html
Jabe