Mmmmmkay, I got an idea

Sign me up. Seems fun.
Oeree
First Lieutenant
First Lieutenant
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I don't imagine there's any jedi that want to do this, as a db would kill their XP. BUT if i'm mistaken, and jedi do want to participate, i'd like to have a seperate loop for them. Don't want to make it impossible for non-jedi to win.

Those who are interested, please either PM me here, or mail me ingame and let me know whether your involved character is a Jedi or not.

If there's interest in this, I'd like to eventually have an entry fee and have prizes and whatnot. But for now, we'll just do it for fun and see if the concept even works very well.
Auroria
Corporal
Corporal
The Jedi 'only' lose xp upon a bounty db. However, dueling will cause visibility that may lead to that Bounty db they may not want.

Ok, that aside, *grins* Ya might as well call that one the 'Highlander' Game. There can be only one!

PvP, not really my thing, but... hopefully the Jedi info helps.
Sai'nu
The Kika'Vati Order
The Kika'Vati Order
I'll try it, though I'll probably be an easyass kill.
Dwilah
SWG Tales Founder
SWG Tales Founder
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Interesting. Quick question though. How does one track down their target? Is it to be similar to the BH system, or is it a random
happend across them one day in the starport so I killed them" type thing?
Nyase
Major General
Major General
Yeah, the only problem I see with this is that there's "findfriend" now.
Dwilah
SWG Tales Founder
SWG Tales Founder
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Auroria wrote:I'd like to give this another try. Now that I'm back in the game, this would be a really sweet event to do. Lemme know if you're interested.
:eek:

OMG.. that necro is over a 1 year!


I'd be willing to try it.. I am up for anything. :D But yeah, do we allow /findfriend.. or do we ask that people remove the participants from their friends list?
Ekade
The Kika'Vati Order
The Kika'Vati Order
Your easiest rules would probably be this:

1) Only the event runner knows who is participating and who is after whom.
2) Findfriend... cheesy... remove from friends list at least till your killed.
3) (this is to prevent misunderstood griefing and more assassin like for friends that may be around your target... aka... not particpating like myself but hang around Ekade a lot in game.) You can only engage your target if you and they are alone.
4) Winner get's marc from loser... game continues to end. (keep the event runner informed of your death/successes)

That about what your looking for?
Sai'nu
The Kika'Vati Order
The Kika'Vati Order
Everyone should know who's participating, so they know who they should take off their friends list, if they so desire.

Only killing someone alone is probably the most strategic way to get the kill, but I'm not sure about requiring that they be alone. Allowing players to have their friends heal them forces the attacker to be more strategic. What do you guys think?

It's unfortunately not as simple as "winner gets mark from loser" because if the attacker loses, the person hunting the attacker is the one who must now shift targets.

If A is hunting B, B is hunting C, C is hunting D, etc, B attacks C and loses, C is still hunting D, but now A must shift targets from B to C.
A only knows about their shift in target by checking the forums and seeing the DB screenshot where their target died. Of course, upon seeing that screenshot, I can always email A their new target. That'd be more work for me, but doable.

Anyone else have ideas as well?
Auroria
Corporal
Corporal
Nyase wrote:Interesting. Quick question though. How does one track down their target? Is it to be similar to the BH system, or is it a random
happend across them one day in the starport so I killed them" type thing?
Track them however you like. If they're silly enough to have you on findfriend, so be it. If you want to hire scouts to hang out in the major starports, pay informants from your target's guild that can find them for you, it's all good. Find them however you can, and get your kill on. :)
Auroria
Corporal
Corporal
Auroria wrote:Everyone should know who's participating, so they know who they should take off their friends list, if they so desire.

Only killing someone alone is probably the most strategic way to get the kill, but I'm not sure about requiring that they be alone. Allowing players to have their friends heal them forces the attacker to be more strategic. What do you guys think?

It's unfortunately not as simple as "winner gets mark from loser" because if the attacker loses, the person hunting the attacker is the one who must now shift targets.

If A is hunting B, B is hunting C, C is hunting D, etc, B attacks C and loses, C is still hunting D, but now A must shift targets from B to C.
A only knows about their shift in target by checking the forums and seeing the DB screenshot where their target died. Of course, upon seeing that screenshot, I can always email A their new target. That'd be more work for me, but doable.

Anyone else have ideas as well?
I'm all for this, I don't think the mark should have to be alone though. But I have no problem with their friends helping them either.

Frankly if I have to duel both of them before beginning I'd be fine with that. Although then I'd want to know if I just had to live long enough to kill the mark or if I had to kill the mark and get away to get credit.

Other then that sounds like a blast to me.
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Jedi Correspondent
Jedi Correspondent
I'm game for the non jedi loop. Frankly my template isn't very good in single PvP, but I'm used to dyin :)

I'm just a little slow in figuring all this out.

So if I kill my mark, I screenie it and then he/she tells me who they were after and I continue...makes sense.

Person hunting me kills me, then I tell them who I was hunting so they can continue.

My mark kills me, he/she takes screenie and then I tell who? Or do I tell no one because the person hunting me will see the screenie of who killed me and will then know who their new mark is? Same thing if I kill the person hunting me - I would post screenie of them dead and then person hunting them knows I'm next target right?
Mosuger
Corporal
Corporal
Long as you get that onscreen message that "You have slain Auroria Dawnchaser..." and screenshot that, you're good.

The whole point is to try and simulate open, targeted pvp, so my instinct would be to allow groups, but then you're gonna have a group coming with the attacker to gank the target, and it just starts to get messy. I'm still not sure about allowing groups at all. I don't want to require that the 2 participants be alone, but I also don't want people who aren't participants assisting either side.

So here's what I'm thinking about it. You don't have to be alone to attack or be attacked, but outside help is prohibited. If the attacker loses, but someone kept healing the target, depending on the circumstances, I'll decide if anyone dies, and if so, who. Say a target's guildmate heals him the whole fight, and the attacker dies. I may very well declare the target dead and the attacker alive, because that sure does look like it was purposeful help, and being as it's my game, I'm pretty much God. :) If it's inconclusive if a healer is purposely interfering in the game (or just helping someone), I would expect the target to request that no one heal him/her. In most cases, if there was outside healing given to the victorious party, I may declare the fight invalid, and both parties still alive. I'd have to decide the contested fights on a case by case basis, and evidence would be key.

And the one major thing in all of it...I don't care if you have 20 health because you just finished spinning a piket lair, accept the duel as immediately as you can target the attacker and type in the command. If you're not accepting quickly, and you're not afk, I'll declare you dead. Simple as that. Again, evidence is key. Screenshots are good, video is better.

I'll rewrite the rules and such so it's more comprehensive, but the only solution may very well be to just plow in and run the game once to see how it goes.
Auroria
Corporal
Corporal
Mosuger wrote:I'm game for the non jedi loop. Frankly my template isn't very good in single PvP, but I'm used to dyin :)

I'm just a little slow in figuring all this out.

So if I kill my mark, I screenie it and then he/she tells me who they were after and I continue...makes sense.

Person hunting me kills me, then I tell them who I was hunting so they can continue.

My mark kills me, he/she takes screenie and then I tell who? Or do I tell no one because the person hunting me will see the screenie of who killed me and will then know who their new mark is? Same thing if I kill the person hunting me - I would post screenie of them dead and then person hunting them knows I'm next target right?
Correct.

Alternatively, when the attacker gets killed and the screenie is posted, I can email the appropriate person that their target has changed.

One thing that just came to mind is an issue that might arise from people not participating in the game dueling someone who IS part of the game, and having the participant DB their opponent because they think they're being attacked in the game context. Could piss a lot of people off.

To remedy this, I suggest a macro:
/duel;
/tell %TT ASSASSIN;

This would request the duel and inform the player that you're dueling them as part of the game.
Auroria
Corporal
Corporal
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