If you could Run SWG what would you do?

Isleh wrote:
Ekade wrote:
LOWER THE CAP ON PLAYER CITIES. Allow for fewer but bigger cities on each planet forcing the rest of the community to pick a big city or just hang out in the NPC cities again.
Totally agree. I am sure you have heard me say Gorath has 130+ player cities, and nobody on the server can name more than 20 of them.
I would almost go with no player cities... let people rent apartments in all those empty buildings in NPC cities.
I am with you there. It would be cool to build "burbs" and have actual competetive elections over the player cities. Maybe even make some cities "faction swayable". Depending on who wins an election, there may be a greater presence of that factions NPC's.

This could be one of the mechanisms that truly gives the game and GCW some meaning. I could see a "contested" city drawing a LOT of action.
Ekade
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Weyune wrote:As it is now Smugglers get something like 95% chance of Troopers missing their contraband in a scan. Plus anyone grouped with a Smuggler shares that chance of passing a scan correct? I feel if you lowered that to 70% even for a master Smuggler, once again you would get lots of complaints. And the idea of an NPC fence has been stated before, and I am all for it, but the should not be listed as a vendor, instead only found by word of mouth.
The official word about contrabavd searches is...

Novice Smugglers have a 15% chance to evade contraband searches plus an additional 15% for each skill box in underworld. Master Smugglers add another 20% for a total of 95%.

Players may avoid shakedown searches if grouped with smugglers for the same bonuses. In order to receive the smuggler bonus, the player must be within range (35m) of the smuggler.
Isleh
The Kika'Vati Order
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Weyune? wrote:As it is now Smugglers get something like 95% chance of Troopers missing their contraband in a scan. Plus anyone grouped with a Smuggler shares that chance of passing a scan correct? I feel if you lowered that to 70% even for a master Smuggler, once again you would get lots of complaints.
It's not like anyone ever grouped with a Smuggler for the intention of not being scanned. When any elite combat player can take out 3 Stormtroopers by themselves, they no longer care if they get caught. This alone makes scanning completely pointless this late in the game.

We can argue about the detection percentages once getting caught actually means something again.[/quote]
X'an Shin
SWG Tales Founder
SWG Tales Founder
Ekade wrote:
Isleh wrote:
Ekade wrote: Totally agree. I am sure you have heard me say Gorath has 130+ player cities, and nobody on the server can name more than 20 of them.
I would almost go with no player cities... let people rent apartments in all those empty buildings in NPC cities.
I am with you there. It would be cool to build "burbs" and have actual competetive elections over the player cities. Maybe even make some cities "faction swayable". Depending on who wins an election, there may be a greater presence of that factions NPC's.

This could be one of the mechanisms that truly gives the game and GCW some meaning. I could see a "contested" city drawing a LOT of action.
I think you're TOTALLY onto something there. The best time I ever had with this game was back in Beta, when all of us threw our money together to buy ONE HOUSE because that was all we could afford (combined), and we were right on that 1500M edge outside of Naboo to the SW. I still miss the spot.

There was such a greater sense of community when everyone was forced to live around the large hubs, rather than be splintered off into their own enclaves like they are now.
X'an Shin
SWG Tales Founder
SWG Tales Founder
X'an Shin wrote: It's not like anyone ever grouped with a Smuggler for the intention of not being scanned. When any elite combat player can take out 3 Stormtroopers by themselves, they no longer care if they get caught. This alone makes scanning completely pointless this late in the game.

We can argue about the detection percentages once getting caught actually means something again.
[/quote]


yeah the only thing ppl get mad about is having to go overt
Skarr
SWG Tales Founder
SWG Tales Founder
Ekade wrote:
LOWER THE CAP ON PLAYER CITIES. Allow for fewer but bigger cities on each planet forcing the rest of the community to pick a big city or just hang out in the NPC cities again.
Totally agree. I am sure you have heard me say Gorath has 130+ player cities, and nobody on the server can name more than 20 of them.
Personally I want there to be more of a diversity in player cities. I don't like how every player city is a big city with all this development. Its not any players fault, your city has no reason not to grow. But I want there to be more small towns and such in the game. Give small towns incentive not to grow and to have a cap on citizenship. Maybe let small towns have special structures that big ones cannot.

It just seems very unrealistic to me thats all.
Seret Sajet
SWG Tales Founder
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Ekade wrote:I am with you there. It would be cool to build "burbs" and have actual competetive elections over the player cities. Maybe even make some cities "faction swayable". Depending on who wins an election, there may be a greater presence of that factions NPC's.

This could be one of the mechanisms that truly gives the game and GCW some meaning. I could see a "contested" city drawing a LOT of action.
I have considered these concepts... But then I realized its just not Star Wars. If you want neighborhods and connected cities, get some of the expansions to the Sims. :)

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Jabe Adaks wrote:
Ekade wrote:I am with you there. It would be cool to build "burbs" and have actual competetive elections over the player cities. Maybe even make some cities "faction swayable". Depending on who wins an election, there may be a greater presence of that factions NPC's.

This could be one of the mechanisms that truly gives the game and GCW some meaning. I could see a "contested" city drawing a LOT of action.
I have considered these concepts... But then I realized its just not Star Wars. If you want neighborhods and connected cities, get some of the expansions to the Sims. :)

Jabe
I think the population is to dispersed. The game forces merchants out of the NPC cities when they should have every incentive to set up shop within a city.

Why do I have to travel 1000m out of Coronet to shop in Coronet?
Isleh
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Jabe Adaks wrote: I have considered these concepts... But then I realized its just not Star Wars. If you want neighborhods and connected cities, get some of the expansions to the Sims. :)

Jabe
lol good point :D
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Weyune wrote:First off, I see the potential for griefing if a higher ranking Imperial can demote a lower ranking one on the spot. You know some would be jerks about and maybe do it just to spite. Second why would Imperials start off with a higer base pay per month then Rebels. Your DEVs would get tons and tons of compaints you know.
First the easy one the imps get paid more because they have better resources than the rebellion plain and simple hence why they would be able to pay more. This would alos encourage more new human players to join the imperials and hopfully swing the balance of power to the Empire the way it should be. As for the harder question well first off the demotion would only be one rank and, I know this would take a lot of programing but this is just a post not writen law, the Order tell would involve some thing from "attack target wookiee" or "stand down and let them pass." A simple text review of the incident in which an imp disobays an order would make it easy to see if the demotion is valid...OH, OH BETTER IDEA!!! The Imperial officer would have to fill out a report suggesting the imperial subornanit get demoted then the dev review the situation and they then demote the imp if nessesary much like reporting abuse.
Weyune wrote:I agree that this is more realistic as far as content but I also agree with Skarr in that not many people will want to sit in a cell for 30-1hour. And if your saying that Rebels and neutrals would be subject to this then so should Imperials as well or again your DEvs and CSRs are going to get flooded with complaints.
I agree that perhapse a jail would not be ideal for non roleplayers but it gives us roleplayers and interesting moment to play around with and Skarr you would have to be in game for 30-1hour four your time to be up. And for the second half I never said imps wouldn't be suject to this I accually thing they should also be demoted a rank.
Weyune wrote:As it is now Smugglers get something like 95% chance of Troopers missing their contraband in a scan. Plus anyone grouped with a Smuggler shares that chance of passing a scan correct? I feel if you lowered that to 70% even for a master Smuggler, once again you would get lots of complaints. And the idea of an NPC fence has been stated before, and I am all for it, but the should not be listed as a vendor, instead only found by word of mouth.
/shrug ok scratch that didn't know smuggler could do that.
Weyune wrote:Unfortunatly, if you realy wanted to keep continuity with the movies you'd wipe out all of the Jedi and make them rare again. But don't reward the ones who are kept by giving them something better then anyone else can have. Its already bad enough that they gave Jedi the freedom to take other skills to use with their Jedi powers with out much work that I can see. Whereas other players who want to become Jedi have to grind and grind xp for their professions to trade in for force points.
Well I would wipe the jedi out as I said before I would also place a cap to how many jedi can be on each server and so as to minimize greiving, as you seem to find important above, I would give the current Jedi a little treat to keep their yaps shut when their uber jedi character is erase never to be see again.

I also like the idea of letting player rent appartments when I first got the game I hoped nearly every day to see word on appartments so I could live in Coronet instead of always just passing through.
Jerrel
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Oh and lets all remember that, although EVIL SOE would never in a million years do anything sugested here, this IS what we would do if some DEV said no we cann't do that the that DEV is suddenly lookin at a long line at the unemployment line...hehe he would have some of his former co-workers there to keep him company if you think thats cruel.
Jerrel
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I agree that perhapse a jail would not be ideal for non roleplayers but it gives us roleplayers and interesting moment to play around with and Skarr you would have to be in game for 30-1hour four your time to be up.

and if that was the case, after I logged out, I wouldn't come back for days...because even though I find rp'in enjoyable, sitting in a cell is not...

i relate this case to ww2o (world war 2 online) where I spent a long time...and one of the things necessary when protecting a town, is to guard the bunker (where the flag is)....now trying to get someone to sit in the bunker and guard the flag, much less a bunch more that were necessary, was damn near impossible....and that was VOLUNTARY....

if you force it, people stop playing...end of story...you won't ever stop the gankfest in towns...putting people in jail makes people quit, which means SOE loses money, and SOE won't have that happen
Skarr
SWG Tales Founder
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A few friends of mine play GemStone, a texted baced online game, that has a jailing system and they've told me some of their more memrable rp moments happen when they and a few other guys sit in a cell for days tryin to figure a way out. It may not work for us but hey its my star war galaxies and the people will like what I tell them to like.
Muahahahahahahaha.........haha.............ha



Ok I'm done now
Jerrel
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Jerrel wrote:A few friends of mine play GemStone, a texted baced online game, that has a jailing system and they've told me some of their more memrable rp moments happen when they and a few other guys sit in a cell for days tryin to figure a way out. It may not work for us but hey its my star war galaxies and the people will like what I tell them to like.
Muahahahahahahaha.........haha.............ha



Ok I'm done now
ok we'll rp play your way....tiny jerrel is locked up in a cell, when who comes along? a big angry trandoshan named Skarr....oops he gets stuck in jerrel's cell....guess who's gonna be the prag?
Skarr
SWG Tales Founder
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Skarr wrote:ok we'll rp play your way....tiny jerrel is locked up in a cell, when who comes along? a big angry trandoshan named Skarr....oops he gets stuck in jerrel's cell....guess who's gonna be the prag?
HAHAHA very funny Skarr

The warden comes walking by and see's Skarr layin down with a content look on his face and Jerrel is huddled in the conner wimpering. The warder asked what happend. "The trandoshan wanted to dance with me..."
Jerrel
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