Weyune wrote:First off, I see the potential for griefing if a higher ranking Imperial can demote a lower ranking one on the spot. You know some would be jerks about and maybe do it just to spite. Second why would Imperials start off with a higer base pay per month then Rebels. Your DEVs would get tons and tons of compaints you know.
First the easy one the imps get paid more because they have better resources than the rebellion plain and simple hence why they would be able to pay more. This would alos encourage more new human players to join the imperials and hopfully swing the balance of power to the Empire the way it should be. As for the harder question well first off the demotion would only be one rank and, I know this would take a lot of programing but this is just a post not writen law, the Order tell would involve some thing from "attack target wookiee" or "stand down and let them pass." A simple text review of the incident in which an imp disobays an order would make it easy to see if the demotion is valid...OH, OH BETTER IDEA!!! The Imperial officer would have to fill out a report suggesting the imperial subornanit get demoted then the dev review the situation and they then demote the imp if nessesary much like reporting abuse.
Weyune wrote:I agree that this is more realistic as far as content but I also agree with Skarr in that not many people will want to sit in a cell for 30-1hour. And if your saying that Rebels and neutrals would be subject to this then so should Imperials as well or again your DEvs and CSRs are going to get flooded with complaints.
I agree that perhapse a jail would not be ideal for non roleplayers but it gives us roleplayers and interesting moment to play around with and Skarr you would have to be in game for 30-1hour four your time to be up. And for the second half I never said imps wouldn't be suject to this I accually thing they should also be demoted a rank.
Weyune wrote:As it is now Smugglers get something like 95% chance of Troopers missing their contraband in a scan. Plus anyone grouped with a Smuggler shares that chance of passing a scan correct? I feel if you lowered that to 70% even for a master Smuggler, once again you would get lots of complaints. And the idea of an NPC fence has been stated before, and I am all for it, but the should not be listed as a vendor, instead only found by word of mouth.
/shrug ok scratch that didn't know smuggler could do that.
Weyune wrote:Unfortunatly, if you realy wanted to keep continuity with the movies you'd wipe out all of the Jedi and make them rare again. But don't reward the ones who are kept by giving them something better then anyone else can have. Its already bad enough that they gave Jedi the freedom to take other skills to use with their Jedi powers with out much work that I can see. Whereas other players who want to become Jedi have to grind and grind xp for their professions to trade in for force points.
Well I would wipe the jedi out as I said before I would also place a cap to how many jedi can be on each server and so as to minimize greiving, as you seem to find important above, I would give the current Jedi a little treat to keep their yaps shut when their uber jedi character is erase never to be see again.
I also like the idea of letting player rent appartments when I first got the game I hoped nearly every day to see word on appartments so I could live in Coronet instead of always just passing through.