Ekade wrote:
Soooo...
Why not just skip the "I am prepared and you are not", and just have a fair fight? It's doubtful that you can get someone to agree to accepting a disadvantage. Just RP, fight, have fun, and RP some more.

May I be allowed to drop my two cents here on the matter of engaging into a fight...
[my usual babbling on rules]
I allways like/try_to_make_things as they are in RL. Because in RL everything is allready tested daily and it works. Important rules in RL are in fact minimized to a small set. Now, when considering a game, introducing a vast ammount of rules
- makes things (problems) less transparent
- every rule introduces at least one additional chance for something to go wrong
- if rules are alienated (totally made up) to our daily set of rules we live by, they seem unnatural to us (at least me), they are hard to adapt to, and most oftenly (not so much the social rules but the game mechanic/physics rules) will fail in introducing what they were meant to (or will give an unwanted result)
Therefore, in my experience I allways try to minimize things to the smallest necessary ammount of boundry rules and try to use the RL stuff. Less rules leaves things open for a wider possible array of outcomes.
So, back to the RP and PvP.
Having to organize fights prior to the event, restricts the flow of events to a degree, not to mention it takes some time and consent. Taking into account what I said above on "less rules" I allways hold in favor "the ultimate state of social interaction" (
I'm not a native English speaker, that's the best way I can put together my thoughts), that is the state where you are allowed to do almost anything. Since SWG is very limiting when it comes to picking combat (protecting the ones who don't want to), the only close to reallife situation in SWG is an all out guild war. I know this is an idea hard to swollow, I know it has been proposed allready, I know people usually don't like it, but I also know it is the closest thing a game can get to real life. And that is why I'm allways for it.
With protecting the weakest players SOE introduced combat tiers or whatever they are called now. Which in my eyes is a wrong approach. It is ok if you only consider individuals who play by themselves all the time and cannot confront a gank squad. But if you consider an evolved and mature society, like I believe the RP community is, then it becomes limiting and unnecessary. In real life you have the ability to knock down or try to kill anybody you meet on street. And you don't do it. Why? Because there is a penalty hanging over your head. As an alternative to the protectionism of the individuals, THIS is the regulating mechanism that keeps organised people from killing eachother off.
An all out guild war:
- limits you only from attacking your own guildmates (which are like your family so to say) (+)
- lets you attack everybody else (which is real and therefore good IMO) (+)
- cuts down the annoying preparations that need to be taken care of if you don't have a TEF on somebody (+)
- makes gank squads possible (-) (note 1)
- if you see a large number of red dots around you it keeps you on toes all the time (+)
note 1:
The reallife mechanism and mature society should solve it.
If you are so immature you decide to take someone, who cannt fight you equally, down WITHOUT ANY RP REASON (except maybe for RPing a serial killer) you will (or should) eventually end up with every other guilds coming after you and teaching you a lesson repeatedly (in gank squads if necessary) until your your head hurts and you learn that killing for no reason will be penalised. Think of it as a police.
And it would be so fun sitting around and RPing with all those red dots, which for being red alone keeps you and your behavior in line
Knock down that waiter, who brought you blue milk instead of maldalorian wine, properly so he hits the ground! Don't just slap him across face.
And vice versa. Nobody will talk trash to you if they know you (and other bystanders) can hit them any time.
Back to your quote Ekade. I agree. Just accept the cup that is handed to you and RP/PvP the best you can. You can never agre with someone that he is the one to fall down. So, why not just let the fate decide?