Well having not been involved at all up till now I can only go on what Ive heard and read. But to me it seems like the most important thing thats gone right is the maturity level that has everyone has kept (for the most part anyway) in regards to A) working through the guild war issue at first and B) dealing with the lack of communication.
It seems that everyone has been able to roll with the punches very well when issues or problems have come up, and I think thats a big step forward. Or at least thats whats been portrayed to me. I think it says a lot about this community and makes me look forward to participating and using some of these mechanics in the future or being able to keep it open 24/7.
I think Novall had the idea to start this on weekends for RP events and I think that was a major success from what Ive been able to tell, and now taking that a step forward and making it more permanent and using it to further RP and make SWG in general more immersive is a step in the right direction. And so I think MERCS and Templ and TTF-S are all to be commended for their part in this and going out on a limb to try it out and then working through it.
Your personal Analysis of what went right.
LOL.. I think the same thing about you.Viceroy Odantis wrote:What went right:
I generally considered temple pretty self-interested. That is, you guys have a lot of RP, but i don't see much happen with it outside of Temple.
I think, even though i really wasn't, this is the first time I felt "involved" in a temple RP session. Just seing you guys randomly when i travelled (and i did get to delay mercs and lay a taste of pwn on their group of 5) was really nice.

But seriously, one of the major points of emphasis put on my guild is to make an effort to RP with other entities. Easier said than done, I know. But, people who try find that it works. None of our guilds will thrive in a vacuum. This is why I have a very "community" approach to my goals.
We are very open to RP with anyone and everyone who wants to RP.
For example, Inquisitor Nyvveck showed up at the end of a Temple Ceremony. We had an RP session after that. Now there is a relationship there, and a conversation that we can resume at some point in the future. The Inquisitor wants to know everything, and the Kiva wants to make sure she is on the good side of the inquisition. Whatever other goals the Inquisitor has are, as he says, his own.
IC I had a choice here: 1) keep my distance because I know he is an imperial, or 2) engage in friendly banter. #1 makes more sense, honestly.. but #2 is certainly plausible, and for the sake of fun and RP potential, I choose #2.
Ekade and Zo have known eachother for a long time now. There is no reason why they can't talk. Did you take my number off speed dial?

You can ask my guildies, I blow them off to RP with other people all the time.
Cliquishness, or the perception of it, is the last thing any of us wants. It just takes breaking down some barriers and making more if an effort to RP with more people. It is easier to RP with people you have more of a history with, and we all tend to fall into these patterns, just as we do in RL.
It is everyone's job to RP with eachother. When you walk up to a door, should you open it.. or should it upen for you? If you refuse to open it, then you apparently don't want it open that badly. But don't complain about the door being shut. It is not locked, and it opens rather easily.

There were times where I know Kirt took measures to make sure the sides were numerically even. In other cases, I really only needed 1 or 2 more people to make things competetive.PVP-RP: Seems like you reinforced the ideals of this system, though ran into a simple flaw of game mechanics... Temple is simply outgunned, outmanned, etc.
The problem is not so much the numbers as it was the consequences of losing. We dicovered that capturing the fallen enemy every single time just got tired, for both the winners and the losers. RP-wise, it was a re-run. Game mechanic-wise once your side started losing numbers due to capture, you basically lost any hope of advancing towards your goals. I was forced to hide and could not work on "the mystery" when all my people were captured. Hence, we got stuck.
In this sort of PvP, it is very easy to lose. You can load into a starport and find yourself in a world of hurt.
The challenge is applying the proper consequences to the losing side, balancing fun and realism. I'm inclined to say that certain people should be tagged as objectives, and of they are defeated, the other side gets something that puts them closer to their goal. This keeps the focus on the goals, and not so much on killing and capturing every single enemy. There is no challenge in ganking an outnumbered enemy. The fun is in the chase, the manuvering, and all ther good stuff.
I understand. It is hard to RP a proper "large force" without said "large force". You'll probably have to send in strike teams to deal with certain concerns.One thing I used to hate...I'm supposed to be running TTF. Now its a trade federation, not some small company, its supposed to police all of talus space trade. Sometimes we get into periods of time (kinda like now) that we have only a handful of very active members...this makes it real hard to "feel" large.
You can always send in squads of NPC's to make it seem like you have legions of troops.
I appreciate the sentiment. It's my job to find allies and I am working on it. The MERCS just have a more consistent "online" force most nights. My own guild and likely allies play sporadically. The balance problems were amplified by the fact that what people I did have were usually captured.I wanted to write myself in, anyway possible, to help temple with numbers..but as I said before its just a hardsell on my alien hating toon. I helped the one time posing as a random Stormtrooper which i then acted like was just a temple supporter or rebel in disguise...delaying the Mercs team for a good while and finally dropping them all with a grenade/concussion combo
What works to our advantage here is that I think people are getting interested and want to join in.
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- The Kika'Vati Order
Hashum wrote:Well having not been involved at all up till now I can only go on what Ive heard and read. But to me it seems like the most important thing thats gone right is the maturity level that has everyone has kept (for the most part anyway) in regards to A) working through the guild war issue at first and B) dealing with the lack of communication.
It seems that everyone has been able to roll with the punches very well when issues or problems have come up, and I think thats a big step forward. Or at least thats whats been portrayed to me. I think it says a lot about this community and makes me look forward to participating and using some of these mechanics in the future or being able to keep it open 24/7.
I think Novall had the idea to start this on weekends for RP events and I think that was a major success from what Ive been able to tell, and now taking that a step forward and making it more permanent and using it to further RP and make SWG in general more immersive is a step in the right direction. And so I think MERCS and Templ and TTF-S are all to be commended for their part in this and going out on a limb to try it out and then working through it.
/agree
We could have easily burned this thing to the ground. We almost did.

But there is obioulsy enough value and fun in the concept to make it worth dealing with whatever issues come our way.
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- The Kika'Vati Order
Now I think that's a great idea. Sort of fits in with that BH Tag game Aurioria I think it is was talking about. When someone is taken out they give the capture the next piece of the puzzle.Ekade wrote: The challenge is applying the proper consequences to the losing side, balancing fun and realism. I'm inclined to say that certain people should be tagged as objectives, and of they are defeated, the other side gets something that puts them closer to their goal. This keeps the focus on the goals, and not so much on killing and capturing every single enemy. There is no challenge in ganking an outnumbered enemy. The fun is in the chase, the manuvering, and all ther good stuff.
Doesn't seem too complicated either so I don't see it being a hassle to start using that idea. I like it!
- Hashum
- Jedi Correspondent
Hopefully objectives and "strike teams" will become more useful and organized soon. There are certain events and RP scenes that need to get played out before these things are pulled together.
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- Surface Marshal
Aye, perhaps one of ye may wish to create a thread about actions and der dire consequences.
Last edited by E-bo Obi on Wed Oct 19, 2005 7:59 pm, edited 1 time in total.
- E-bo Obi
- Grand Moff
- Server
Legends
Maybe we should also give some guildines like no more then 2.5% of the total guidlines may include Ekade naked so we can avoid that triangle again.E-bo Obi wrote:Aye, perhaps one of ye may wish to create a thread about actions and der dire conseguences.
- Hashum
- Jedi Correspondent