True. But if you limit your thinking to what your options are, you have less to worry about. Why worry about what you cannot control? Focus on what you can control.Hashum wrote:The variables is what makes it hard. There are so many possible template combinations that you can't trust what you see on the screen.Ekade wrote: I guess I should ask.. What is particularly hard about PvP in SWG?
Yes, that alone is what makes SWG much more complex than WoW.Not only that but then there is an assortment of modifier's that are usable outside of those your template may provide. (food, drink, spices, buffs, etc.) Each having varried effects and filling ratio's that make balancing the correct food bonus to their filling. And finding a ratio between food and drink.
Food/Filling is challenging, I will give you that. However, with experience and practice it becomes less so. If I were to ask Zo if he felt food/filling was challenging, he would probably tell me no (and then call me a nub).
Aye.. but with practice and preparation, your typical gamer can get used to this as well.Then once that's done you have further "special" modifiers for specific situations such as fighting a MCM and needing food/drink or skills to counter their attacks which are different from those of a typical combat template which is focused on pure damage.
For me, this is a "feel" thing. Practice shows you how fast someone can make your bars move. For example, Hashum and Nyveck can make my health bar move pretty fast. As such, I know I have to keep it topped off.Next you have your defensive and offensive abilities that have to be calculated based on their rate of consumption of your "bars" while still anticipating what the actions of your foe could impact those.
Definately! I call this manuvering an opponent into your kill zone.Combo's obviously you need to time your attacks and use a series of attacks that will benefit you most in the given situation. If in a long battle your most powerful attacks may drain your action or mind so heavily that it will in fact criple you instead of your enemy so you must conserve your action by using timely damaging combo's that are less costly.

Combo's are where you do your big dmg and really sent your opponent reeling.
Aye, KD is an art that I am just beginning to appreciate. You really need to spend this ability wisely. Some people do it as often as they can, and there is some merit in that. My recent thinkig on this is that you want you get certain variables aligned properly to make maximum use of this ability.State's, when to apply them, when not to apply them. Especially KD and blind.
Yes and no. I guess I like to simplify the equation and just focus on what I can control.There's just so many variables in each fight that is what makes PvP hard in SWG. Preperation helps this and the fact that often times people will focus on proven successful templates instead of testing new unproven templates does give you some benefit in preperation but you can just never know.
*nods* In the end, you can't do anything about your opponents gear other than be aware of it.I won't even get into the variables with equipment and how that can impact these situations.