Sounds like good stuff Seret.
Mechanically, it sounded good even before it went live and for all of the players that want the Force Sensitive boxes or the Jedi path, I'm happy for them.
Conceptually, though, I still have reservations because of the competition angle. There could be an analogy to SEA's and Force Sensitivity in that SEA's force characters to possess them also to stay competitve.
But, the difference that I see is that while the SEA's may change the content for your character to be competitive, the Force Sense quests make you change the content of your character to compete also.
From an RP perspective it diminishes the character a bit. Especially when FS is on such a wide scale. I don't blame players for getting all the content that they can in this game, but personally I feel like I'd be trading my character's non-Force "beingness" for a Flavor of the Month/couple of Months.
Basically, after a while, will Force Sensitivity be so common that it's not as unique as it should be?
Ehh, who knows? Maybe FS isn't meant to be unique. Maybe the Star Wars Universe mostly consisted of FS characters anyway and non-FS, non-Jedi are truly the minority.
I applaud SOE on their idea for a practical use of surplus character Skill Points, though. That counts for something.
I've been really trying to adjust my view concerning MMORPG game design. I guess it could be compared to Genetic Engineering in some respects. MMORPG's are "living, breathing" things (that make money :lol: ) and all these little changes they make are like body cells that function with "extreme prejudice" towards survival of the "being" as a whole (?). Does that make sense?
Just wish there was less double-talking on SOE's side. But maybe that could be looked at as yet another "survival mechanism".
Heh, like I said, I'm trying.