Villains

Isleh wrote:
Zannon wrote:The unfortunate fact is, villains always loose and no one wants to play a looser all the time.
Why does it have to be this way? I'd like to see a villain that actually breaks that stereotype.
Yeah i was just thinking "Why do bad guys have to suck?"

An mmo is the PERFECT place to have a tough villain that doesn't have to lose....this is my problem with scripted storylines...i like freeform rp that builds its own path, when writing a script you tend to try and "make it work" instead of "letting it happen" and when you try to make it work...well..that's when the villains get nixed because everyone loves a happy ending
Viceroy Odantis
Oh and i almost forgot...to Isleh

Yeah i kinda ignore that because...(the faction control pvp thing)

Let's face it...and keep in mind i was rebel since launch until the CURB hit....the Empire has it all... I mean...go to eisley cantina..permanently there are ST's harrassing aliens... the Empire is the Empire afterall...

Now, if i'm the lone imperial in a room full of rebels...watch my attitude change...i don't push around..i realize "global power" is far from "imediate power"

If there's 4-5 imperials with me though, yeah i'm gonna be feeling just fine.
Viceroy Odantis
Viceroy Odantis wrote:
Isleh wrote:
Zannon wrote:The unfortunate fact is, villains always loose and no one wants to play a looser all the time.
Why does it have to be this way? I'd like to see a villain that actually breaks that stereotype.
Yeah i was just thinking "Why do bad guys have to suck?"

An mmo is the PERFECT place to have a tough villain that doesn't have to lose....this is my problem with scripted storylines...i like freeform rp that builds its own path, when writing a script you tend to try and "make it work" instead of "letting it happen" and when you try to make it work...well..that's when the villains get nixed because everyone loves a happy ending
This is at the heart of many of TTFs frustrations. We want to play the villians. We are willing to setup storylines that lead to a big confrontation and a fight (even a guildwar if the rules meet our approval). The one thing we aren't going to do, is set this all up only to have the ending pre-arranged.

Now nothing on a grand scale has happened, but there have been a few times where we would take someone to the Trade-Sec prison and hold him there. There might be say two guards. We'll get a tell from one of the prisoner's guildmates to either "fall asleep" or "Let me and my friend come in, beat you, then break him out". Like, what is the point of setting it up if it's guarenteed that we know the ending. We have two guards, bring 8 mercenaries *looks at Novall* There are usually a few for hire in the Roba.

While I just don't have the patience or time to write up lengths of fan fiction and stories (although I do appreciate what is on the site and read it regularily) I do not object to creating backstories or setups. I only ask that at some point I get to play the game rather than just follow the script.
toront
Gorath Jedi Council
Gorath Jedi Council
Zannon wrote:The unfortunate fact is, villains always loose and no one wants to play a looser all the time.
Ok, this was a really stupid statement and I have to admit it....especially after what you all had to say about villains. I have to agree with ya. I tend to think about roleplay from a pencil and dice RPG point of view where I'm the GM. Using the MMOG as an RPG really doesn't translate well to being GMed as well I'd like to think.

I really do like what you all have to say here. So how do we make this work? In reality, a good number of the folks around here WOULD be bad guys to some groups and good guys to others. MidCo, for example, is supposed to be a group of pirates and smugglers...we really should clash with the Imps and TTF a lot more than we do.

Here are the questions I'm gonna throw out there for everyone to mull over:

1. Do we make a new forum here for just the leaders of the RP groups/guilds represented here so that we can all come together and hash out guidelines to try and enforce online and in our own circles? We could also use this forum to figure out how each group should interact with the next.

2. How do we make the average RPer more aware of other RPers and how they should realistically interact with them at events and such?
Zannon
SWG Tales Founder
SWG Tales Founder
Zannon asked:

2. How do we make the average RPer more aware of other RPers and how they should realistically interact with them at events and such?

For starters, have conversations like this...on the forum, out in the open. Other topics that could be covered:
1. How to develop a character concept
2. How to keep your character's actions true to the concept
3. What are the conventions already in use by the community
4. Are more conventions needed for general RP

Encouraging staying in character when not in an "approved" RP venue would also be helpful.

Another thing that could be done is have RP school, kinda like the acting studios. Start with a "normal" setting, say a cantina or a starport, have a group play out a normal situation...and then have some experienced players do a critique or make suggestions for improvement. I know i could use some help with appropriate /emotes.

When I was relatively new, I had an encounter with a squad Of Imps that I misplayed because I had never seen a squad of players...just NPCs. I had been fielding some persistant passes from patrons of the cantina and thot this was another pass. It wasn't until MUCH later that I figured out I had missed out on some real RP. A little schooling would have made that an enjoyable experience instead of a nerve wracking one.
xyryn
Lieutenant Colonel
Lieutenant Colonel
I am a "seat of my pants" RPer in the game. Most of the time I will just go with the flow, with a general goal in mind.
That's not truly "seat of my pants", but I think I have adopted a new policy that makes me fit it a little better. I have decided that instead of pre-setting my stories, I will just react as my character would. I may have plans, but they will change as the situation changes. Whar was headed down a path to villain... he may be turned either way by interaction with others.

ZO- If TTF wants a fight where the outcome doesn't have to be "Rebels win," I can assist. I have been trying to recruit people for a guild of combatants. The guild was (in my head) planned to be an independant group fighting with the Rebels. There fight against the Imps basically fueled by Whar's need for revenge. I can try and put something together and start recruiting if you would like. There are also other possibilities.

This idea was recently scrapped: I was going to have Whar gather a couple other characters and start strikes against Imperials, with his vengeance being built up, he slides to far into his revenge. He goes from being "good guy" to being a real villain, someone who is justifying his actions "for the better of the rebellion". Almost like the evil William Tecumseh Sherman from the American Civil War. Only he was pretty much evil anyway :)
warsloth
Surface Marshal
Surface Marshal
Almost like the evil William Tecumseh Sherman from the American Civil War. Only he was pretty much evil anyway Smile
: looks around serruptitiously for military historians, prepared to duck.
xyryn
Lieutenant Colonel
Lieutenant Colonel
Zannon wrote:1. Do we make a new forum here for just the leaders of the RP groups/guilds represented here so that we can all come together and hash out guidelines to try and enforce online and in our own circles? We could also use this forum to figure out how each group should interact with the next.
Agreeing on possible resolutions for issues and guidelines to help prevent them couldn't hurt.
Zannon wrote:2. How do we make the average RPer more aware of other RPers and how they should realistically interact with them at events and such?
Dwilah seems to have a good solution with the RPer list.

also

"/who roleplay"
Isleh
The Kika'Vati Order
The Kika'Vati Order
xyryn wrote:
Almost like the evil William Tecumseh Sherman from the American Civil War. Only he was pretty much evil anyway Smile
: looks around serruptitiously for military historians, prepared to duck.
Im from Ohio... so Im not waving a confederate flag, but when a military leader decides its ok to kill innocent civilians Ghengis Khan style, that's evil. Remember the cavalry guy burning the civilians in the church in the Patriot? That was about the same as WT Sherman. He became a hero for his exploits somehow.

I don't think I would be able to take it that far with Whar, but I have since scrapped the idea. (as noted)
warsloth
Surface Marshal
Surface Marshal
I think hashing out loose guidelines to enforce within their individual groups for better meshing in the larger community is what the majority of people seem to want to see. I would say make the forum, add the leaders, see what comes of it. However, I would remind everyone that communication, cool heads, and compromise is key to any sort of laying down and enforcing of rules.
Dwilah
SWG Tales Founder
SWG Tales Founder
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Personally, I think having the leaders hash out idea privately before presenting them to the community for discussion is a good idea. I know a lot of us get pretty heated when it comes to discussing stuff like this and I'd at least like to keep the first round of hostilities private and off our board. After that, the discussion with everyone should be relatively tame. It just makes the communtiy look better to the average person coming here for the first time.

Thoughts on this idea? Specifically from Alonzo and Toront...I think they need to be an integral part of this process.
Zannon
SWG Tales Founder
SWG Tales Founder
Zannon wrote:Personally, I think having the leaders hash out idea privately before presenting them to the community for discussion is a good idea. I know a lot of us get pretty heated when it comes to discussing stuff like this and I'd at least like to keep the first round of hostilities private and off our board. After that, the discussion with everyone should be relatively tame. It just makes the communtiy look better to the average person coming here for the first time.

Thoughts on this idea? Specifically from Alonzo and Toront...I think they need to be an integral part of this process.
Yeah...you definately wanna do this in a private forum. The consequences if Alonzo and I have to go head to head on something will caues reverberations throughout the known and unknown regions of the universe.

*winks at Alonzo*
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Novall
BH Correspondent
BH Correspondent
Discord
@mandaloretheuniter
Character Names
Novall Talon
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Zannon wrote:Personally, I think having the leaders hash out idea privately before presenting them to the community for discussion is a good idea. I know a lot of us get pretty heated when it comes to discussing stuff like this and I'd at least like to keep the first round of hostilities private and off our board. After that, the discussion with everyone should be relatively tame. It just makes the communtiy look better to the average person coming here for the first time.

Thoughts on this idea? Specifically from Alonzo and Toront...I think they need to be an integral part of this process.
I'd support that idea. Sign me up. :D
Ekade
The Kika'Vati Order
The Kika'Vati Order
I'd be willing to try and hammer out something we could all work with.
toront
Gorath Jedi Council
Gorath Jedi Council
Sure, we can give it a go and see what happens, sounds good to me :)

Of course we'll all need decoder rings
Viceroy Odantis
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