I am not saying that this is an iron-clad agreement that is cast in stone which every person must follow. It is what I, and several others believe would lead to more immersive environements, improving RP for everyone. You admit yourself that certain situations call for duels. All I'm really asking is that we eliminate some of the "all talk and no action". I'm not requiring everyone to accpet all duels from everyone at anytime. It is still your discretion. However, don't hide behind the duel command. If a situation comes upon you where someone's character would legitamately want to fight you, don't ruin the situation by refusing to let him hit you. I've repeated this point so many times now I feel it should be clear, but one final time:Illbleed wrote:
Well, I guess just don't understand how to roleplay. Just returning to the game after a long departure, I find this "serious" discussion of roleplay to be counterproductive. Frankly, I don't work 12 hours a day to come home to be "serious" and have rules applied to me. The reasons listed in this thread are primarily while I don't roleplay out of the circle of friends I have in game. The minute you have to apply rules to something that is intangible that is created from the imagination you put artifical limitations on yourself and other. It limits creativity.
You have a choice to respond to the roleplay or to ignore it and go somewhere else. Again, we're back to the stoic rule that I must "respond to everything" that everyone throws at me. You have option to ignore them, use it. Don't complain about the decisions of others because you want them to play the game the way YOU want them to. Now, I will agree that in certain situations, dueling is appropriate, ie if a rebel officer insults and Imperial . However, I will never, never allow anyone to make me adhere to a specific set of rules unless they are outlined by SOE.
I will say this in closing(and I will disucss this matter no further in public threads), if roleplaying has become so serious that one feels that a long list of rules need to be established perhaps you need to evaluate if roleplaying is something you enjoy. Personally, I enjoy playing the game with a group of friends and having some roleplay fun. If someone doesn't respond to my RP, oh well. It's the creating aspect of roleplaying that's fun for me. In recent weeks, I have seen multiple instances of personal attacks and flaming on these boards. People come to Tales to enjoy the great community we've established with bright, creative people. If you're going to flame, take it back to the SOE Gorath board. Don't bring it here.
ILL
/startrant
Talk smack, spout insults or physical emotes and all that good stuff and then refuse to allow me to fight back = bad rp. There is nothing stopping me in real life from hitting you if you did all that, so don't hide behind the conventions of the game during RP. I am not talking about other tangental cases or exceptions, just this specific type of problem, as it has happened to me and other TTF people several times. Put up, or shut up.
/endrant
As for the note of GCW control, I always come either Combatant/Special forces, which means those NPCs can attack me. They are simple minions, meat shields, kind of like the Storm Troopers/Alliance Soldiers in the films. 1-2 shots and dead. I acknowledge they are there, yet they are so unskilled, they do not affect me. As the GCW score on planets spreads further apart, the NPCs grow more skilled. If all the Imperial bases on Tatooine blew, those Troops would be lvl 85+, at that point, I would pay attention. I realize that, yes I attack rebels and the NPCs don't come flooding in, but there has to be some limit of accepting or ignoring conventions of the game.