Viceroy Odantis wrote:Well, but the thing is there needs to be a system that prevents this scenario:
"hey there's a group of 3 guys overt, we have 5 guys, let's go overt"
<insert wtfpwn>
"ok now let's go covert again and hide in our houses"
i mean right now there are a sad majority of people who do this just to protect pvp rating...a stat that means NOTHING. Imagine if it actually MATTERED?
perhaps you lose x amount of "honor" per week, however if you aren't overt while logged in, you lose double that....then you gotta watch for one other thing: making sure people don't just go overt in their house and only come out when numbers favor them. A lot of intricacies to this type of system. You want to reward the guys who are actually GOOD and actually fight well..not the guys who jump noobs and hide like bitches
Here is something you don't want to hear:
It is impossible to create a mathematical system that rewards you for being a "good" PvP'er. There is absolutely no way for the server to know that you are "good" at PvP. So, get that thought out of your head.
Undoubtedly, we'll end up with a points system that people will figure out (see A theory of Fun) and begin to farm it. So the top ranked people will not be the best PvP'ers, but rather those who have the most time to grind. As with anything in an MMO, grinding is, and always will be, the ultimate "skill".
...
WoW's "honor" system basically gives you points for killing people. You get more points for killing higher ranked people, but there also is diminishing returns tied into it. Meaning, if you kill a player over and over, you get 25% less honor each time. You also gain honor for accomplishing objectives in, and winning Battle Grounds (PvP instances, specific games that try to ensure even numbers on each side).
You dont lose honor by dying, so you really don't have much to lose. You rank is determined by how your lifetime honor compares with the rest of the players in your faction. So.. if you stop PvP'ing, people will pass you up and you lose rank that way.
The result is that you are competing against your own faction for points. You want to be the one getting the most "honor".
There are flaws in the system.. but it does get people wanting to to PvP that otherwise might not. Generally speaking, the higher ranked players are better skilled than the average player.. but not always "the best".
One positive result is that your rank will benefit from being on a good team. The higher ranked players are so because they are usually in a group that runs BG's well together. So, whether by design or not, good teamwork results in good rank. Anything that encourages social play is good for MMO's, in my opinion.
So, if SWG adopted a WoW-like system.. where you can only gain honor.. then there really is no benefit to hiding in your house. While you are hiding, other people are gaining honor.. hence, you lose by hiding.