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PostedWed Oct 12, 2005 10:27 pm
by xyryn
I'll bet that your cl 47 is better at combat than my non-PvP cl 80. :D

PostedThu Oct 13, 2005 12:12 am
by Ekade
xyryn wrote:I'll bet that your cl 47 is better at combat than my non-PvP cl 80. :D
Not if you enroll in my 8-week program.

It's the Ekade version of Rex-Kwon-Do.


Would you want a roundhouse kick to the face by someone wearing these bad-boys?

Forget about it.

PostedThu Oct 13, 2005 3:04 am
by Viceroy Odantis
Ekade teaching pvp....


talk about the nub leading the nub

PostedThu Oct 13, 2005 5:26 pm
by Ekade
Viceroy Odantis wrote:Ekade teaching pvp....


talk about the nub leading the nub

Just keep talking smack in the safety of your comfortable estate, protected by your legions...


I am out here all alone, taking on everyone.. even my own have turned against me!


/end shameless plea for help

PostedThu Oct 13, 2005 9:30 pm
by toront
Ekade wrote:
Viceroy Odantis wrote:Ekade teaching pvp....


talk about the nub leading the nub

Just keep talking smack in the safety of your comfortable estate, protected by your legions...


I am out here all alone, taking on everyone.. even my own have turned against me!


/end shameless plea for help
The legions are there to learn, not to protect. Many have foolishly assumed that Alonzo can't fight his own battles.

PostedFri Oct 14, 2005 11:58 am
by Sai'nu
Two notes I'll point out after having jumped into this...

After being in two skirmishes I've found we have two problem areas to watch for.

First, It seems like it can be easy to miss an Incap on your screen after a first encounter: But this does, in fact, show up in your Combat log. A particular thing I've noticed is that the log only seems to show if 'you' incap someone or if you've been incapped by someone; but not the rest of the party on your combat log. In 1 incap/ go prone/sit encounters this just looks like an area some of us will have to watch; and try and have understanding about after a battle if we do happen to miss it.

Secondly, tonight we had an encounter where two of us were in a starport trying to do a trade and load our starship terminals while the third member was outside checking bazaar. I'm not even sure of the flow at this point... but the log shows an arriving attacker shooting at our third party and we rushed out to help. Here is where the real problem began... the attacker's friends started popping in one by one after and our leader charged us forth to attack them... apparently while they were loading as it turns out. Hopefully we can come up with something for this... should we make Starports off limits for battles? That's something I'd ask only because 'loading' in getting ganked really isn't fun or sporting. In this case, I think I was on the side at fault both times.

How can we fix these two problem areas?

I would offer in that, at least for the second, this is where I'd support the duel system... because if you get and accept or duel challenge... there is no doubt the person is loaded in or has accepted. Just my thoughts on that.

In interactive RPvP it seems like we may have to do after battle review (heh, never thought I'd use that term again since finishing my tour of duty) and decide if the encounter sticks or if we let something else happen due to player error.

Thoughts?

PostedFri Oct 14, 2005 12:40 pm
by Hashum
Sai'nu wrote:Two notes I'll point out after having jumped into this...

After being in two skirmishes I've found we have two problem areas to watch for.

First, It seems like it can be easy to miss an Incap on your screen after a first encounter: But this does, in fact, show up in your Combat log. A particular thing I've noticed is that the log only seems to show if 'you' incap someone or if you've been incapped by someone; but not the rest of the party on your combat log. In 1 incap/ go prone/sit encounters this just looks like an area some of us will have to watch; and try and have understanding about after a battle if we do happen to miss it.

Secondly, tonight we had an encounter where two of us were in a starport trying to do a trade and load our starship terminals while the third member was outside checking bazaar. I'm not even sure of the flow at this point... but the log shows an arriving attacker shooting at our third party and we rushed out to help. Here is where the real problem began... the attacker's friends started popping in one by one after and our leader charged us forth to attack them... apparently while they were loading as it turns out. Hopefully we can come up with something for this... should we make Starports off limits for battles? That's something I'd ask only because 'loading' in getting ganked really isn't fun or sporting. In this case, I think I was on the side at fault both times.

How can we fix these two problem areas?

I would offer in that, at least for the second, this is where I'd support the duel system... because if you get and accept or duel challenge... there is no doubt the person is loaded in or has accepted. Just my thoughts on that.

In interactive RPvP it seems like we may have to do after battle review (heh, never thought I'd use that term again since finishing my tour of duty) and decide if the encounter sticks or if we let something else happen due to player error.

Thoughts?
As to your first issue I don't really see this as a problem for anyone as we're all adults here so.

A) If the person incapped misses his incap due to lag and a quick heal or a short incap I think the other team is going to understand what happened in a situation such as that. I know it happens to all of us.

B) If the person attacking missed your incap for similar reasons you get 3 incap's before a DB and the odds of the same thing happening to the same person in the same battle during the second incap are extremely unlikely.

Not only that but should you accidentally receive a DB due to the 3 incap system what is really the big deal? Sure you may take a little decay but there's really no harm done, and in such accidental cases thus far it seems that the killing party has tried to make things right. And if you're not big enough to understand and move on then you're probably not mature enough to be participating.

Second problem is hard to address considering there is not real story there, you're not explaining what was driving the situation. Your first statement was that the third member was attacked outside while on the bazar. My first question would be how did you know they were under attack while you were inside? Did they shout for help? I see that as the first problem, as tempting as it is to go help when you see that a group member is under attack from their icon doesn't mean YOU know their under attack.

Then if the attack was taking place outside the starport near the bazzar I'm not sure how this gets inside the starport to the loading area. So more detail about that would I think help clear up several things.

And as several people have pointed out often times it doesn't hurt to send a /tell and make sure they're at the keyboard before laying into them, I try to make it a point of doing this whenever I see a confrontation coming up.

And I personally dislike the idea of having a "safety" area as it can only lead to people staying inside the safe zone, or running to the safe zone and almost deleting the purpose of being attackable. I think this just leaves more opportunity for griefing.

But those are just my thoughts.

PostedFri Oct 14, 2005 12:47 pm
by Novall
I think its a common sence thing here. Would you like to get jacked up as your loading in? Probably not...so dont do it to others.

Plain and simple solution.


:jango

PostedFri Oct 14, 2005 12:55 pm
by Sai'nu
In this case I followed our group leader out. We were at one of the Endor Starports. Just the three of us there. I'm going on the assumption she 'heard' the blaster fire ensuing just outside the door. Our third party member was out checking bazaar and got attacked right outside the door to the ship terminals (hope that gives a better picture).

On that part I don't think the first 4 of us on scene had a problem with. There was a wait till we heard blaster fire before the pounce. The problem I think was when the rest of them started loading in... I was pretty well on 'target my leader' mode at that point and she was laying into them because they 'moved'... but I'm pretty sure this was a case of Load in attacks. As far as I know we tried to clear this up; but I still think this may be a problem area.

So, I'd just like to offer into perspective how to deal with the possibility of load ins after an attack has already started; would that be a better way to put it? Should we call a Time Out when this happens before continuing? Just to help with future cases.

PostedFri Oct 14, 2005 1:13 pm
by Hashum
Sai'nu wrote:In this case I followed our group leader out. We were at one of the Endor Starports. Just the three of us there. I'm going on the assumption she 'heard' the blaster fire ensuing just outside the door. Our third party member was out checking bazaar and got attacked right outside the door to the ship terminals (hope that gives a better picture).

On that part I don't think the first 4 of us on scene had a problem with. There was a wait till we heard blaster fire before the pounce. The problem I think was when the rest of them started loading in... I was pretty well on 'target my leader' mode at that point and she was laying into them because they 'moved'... but I'm pretty sure this was a case of Load in attacks. As far as I know we tried to clear this up; but I still think this may be a problem area.

So, I'd just like to offer into perspective how to deal with the possibility of load ins after an attack has already started; would that be a better way to put it? Should we call a Time Out when this happens before continuing? Just to help with future cases.
I think it should be fairly obvious that if in the heat of the battle you see someone you know and know they may aid the opposing team if you attack them such as in this scenario and you don't think to send a /tell prior to attack to verify the loading if they don't attack you back or at least move after your first attack that's probably a good sign to stop attacking them for the moment.

I believe the idea of the system is to avoid having rules and time out's because that ruins the immersion or at least breaks it up, and then you get into a complicated system and we want to avoid that.

PostedFri Oct 14, 2005 1:40 pm
by Shensen
I'm not sure I really understand the background of the starport scenario as I don't see how it was connected to rp. If people are doing a trade or at the bazaar shopping I don't see how they RP'd themselves into a battle or a load camp situation.

PostedFri Oct 14, 2005 2:14 pm
by Sai'nu
I'll let our fearless leader explain this one.... we did have some technical difficulties that put us in this spot; Then the scenario began to happen.

There was RP though; We were being pursued due to a story arc at the moment.

But after those two encounters I just thought it might be good to get some feedback on.

PostedFri Oct 14, 2005 2:42 pm
by toront
with guildwars, the people loading don't turn red until they have fully loaded on their screen. They will be blue/purple until the loading screen is done for them. Give them a few seconds after they turn red before doing anything.

If a story arc turns this immersion into full out war, so be it. As long as everyone understands the rules of engagement, it should be fine.

PostedFri Oct 14, 2005 4:40 pm
by Ekade
toront wrote:with guildwars, the people loading don't turn red until they have fully loaded on their screen. They will be blue/purple until the loading screen is done for them. Give them a few seconds after they turn red before doing anything.

If a story arc turns this immersion into full out war, so be it. As long as everyone understands the rules of engagement, it should be fine.

Yeah.. I saw Adunaphel load in as "blue". I waited.. then he turned red. I waited 2 or 3 more seconds. I saw him move too, but it was later explained to me that the game can sometimes make your toon move as you load in. I interpreted the movement as his being in control of his toon, and proceeded to act accordingly.

'Crystal logged in as red and took 2 short steps forward on my screen.

In hindsight, I could have waited another couple of seconds. My screen was telling me they were at the controls. They were Red, and moving.

You guys know me. I am not about taking cheap shots and I do not god-mode RP. I've taken the fall for RP dozens of times. It's rare that I am not captured in some fashion.

PostedFri Oct 14, 2005 4:50 pm
by Viceroy Odantis
in all my experience with guildwars, i've never seen the game make you move, IE: walk/run. Now if he warped 5 meters, i could believe that.

But the game waits till you load to turn you red...perhaps a delay of 2-3 seconds tops. If he was red and moving, he was there.