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PostedMon Jul 25, 2005 11:05 pm
by Nyvveck
Alright, as Zo pointed out in his post, my "Lamda Shuttle" would not be an "/emote calls in a lamda shuttle to land and watches as stormtroopers jump out.". In fact, I would probably not do an /emote at all. I would send a tell to my Imperial friends, asking for them to come assist me. When I first got wind that a fight might break out at the Despot, it was just me and Arnir. I sent a few tells, and soon had a force. That was what I meant by calling in a Lamda Shuttle, forgive me for not being clear.

Also, on the subjects of NPCs. If Darth Vader were to come to some RP event, I would act accordingly, as I assume the rebels would as well. However, if there are a group of Imperials in a rebel controlled city, it is not up to the NPCs to get them out of there. The other players should do the job. If someone has a problem with Imperials being somewhere, gather some allies that RP, and fight us. I am just not going to run away because of some CL 20 rebel whom I can kill in one hit. Doing so would be foolish.

PostedTue Jul 26, 2005 12:12 am
by Isleh
Viceroy Odantis wrote:
See... who says you can call a Lambda? You and only you. Well, I see your Lambda and call in two X-wings to shoot it down before it arrives? After all, rebels are in control of the town and who's to say the rebels don't have ships nearby to protect the city from such a thing?

This is not right. This is my point. It's emote dueling on a grander scale. It's meta gaming.
Quick technicality here: Metagaming = using OOC info to change the way you RP. This would be talking shit to the CL 1 because you can see he's a CL 1 and know he cna't kill you. Thinking you can call in backup isn't this...it would be possibly metagaming if he really COULD in the game somehow but his character shouldn't know this, but the player does so therefore he's not worried.
"Metagaming = using OOC info to change the way you RP" Hold that thought.
Viceroy Odantis wrote:
NPCs can be the movers and shakers. If Boba Fett, Vader, Palatine show up and some player tries to fight them. I would be VERY disappointed if those NPCs didn't own that player, that player's friends, that players neighbors, their dog, the neighbors dogs, ...
Yes, these character can, i think we can separate Darth Vader from "a frightened rebel recruit". I'm not going up to boba fett and ignoring him or jabba. Here's a "Did you know": The strength of the NPCs is relative to how much that side is winning the war...if the score is like 600-100, those npcs would be 94 elites. So no, the idea that a lev 80 should respect the lev 19 npcs even NAMED "frightened" or "frail" and such, is kinda silly. if you want this kinda presence...go to teh towns like theed currently that has lev 55 elite rebs, sure still 25 levels down, but elites, and they are a definite "problem". I am sorry, my character IS stronger than "bob" the frightened rebel soldier. In the movies we see luke (pre-badass jedi) and han tkaing out TONS of stormtroopers. I would call those the cl 30's and i hardly would be afraid of THAT. I respect th npcs by being combatant, they open fire on me. If the rebels were in GOOD control, that would keep me out because the npcs would be tough, but when teh rebels are winning by just enough to spawn lev 19 non elites...no, i'm not gonna fear them, and i wouldn't expect anything less. I would come in armor, with friends and proceed to help my side take their city back.
I need to assault Bestine. Then it's off the the Imperial strongholds on Rori and Lok. This army of one needs to take out the Imperial storm troopers in several cities and I don't have much time.... No, can't bring myself to RP like that. This is why I treat a level 18 storm trooper like a level 80 storm trooper when I RP. I really wanted to see the storm troopers in the crack down alot tougher.

Oh, and Luke, Han, Leia and Chewbacca spent a large amount of time running like hell. The city troops do not respond smartly. They dumbly sit there and watch while you shoot "bob" the frightened rebel soldier 15m away from them. Every solider in that city should swarm on the trouble spot. Remember the LA shootout where the 2 bank robbers took on the entire LA police force? Yes, they were better armed and armored but in the end, they were both dead.

So, you justification is that you can look at the titles over the Rebel's head and see that they are level 19 and called "bob the frightened rebel soldier". By you own defination, that IS Meta gaming.

Viceroy Odantis wrote:
Yes there are star destroyers hovering overhead. But at the time, the rebels control the city and those rebel troopers have far more sustenance then those star destroyers. To me, Imperial players choosing to ignore that, to play like they own the city when the don't, is bad RP. I don't care if the troopers pose no real threat on either side. To me, it's just as ridicules as a single level 80 rebel assaulting Bestine. It's just as ridicules as me strolling through Bestine. I don't care that the Storm Troopers in Bestine pose no real threat to me. I avoid it like the plague because it is an Imperial controlled city. If I *have* to go through Bestine, I do so as discreetly as possible.
Here again, the Empire is arrogant. Where in the movies did you see them ever admit defeat? admit lack of control? If i came alone, or 2-3 of us versus 50 rebels, i'd say "ok we're dumb" but it would only be BAD RP, IF and only IF IMO, we don't accept duels from the 50 rebs. Nyvveck's lambda shuttle? that's me, toront, malchiah, arnir, etc. He wouldn't emote invisible npcs to his aid. But if I show up, with 6 other players, each with 2 ST pets, that's a nice elite squad. Now if you want your rebs to save you? call in backup...the rebels are doing damn well in the gcw..there's a reason, there are TONS more rebels non-rp and rp....and obviously there are more neutral/rebel rpers than neutral/imp (both neutrals implying would lean to that side ina fight), so call in backup. If the town is strongly controlled (reb elites of lev 60ish or more....then jump us at the right time, and it'd be much easier to overcome us if we gotta deal with those rebs as well.
"Nyvveck's lambda shuttle" isn't that the force esclation that oftens ruins RP PvP? Did Nyvveck ever emote anything to indicate that he was calling backup (honestly, I don't know if he did or didn't)? Something that would allow us to slip away while we had the upperhand?

I mean, I could call in Rebel backup... Lots of rebel backup. Lots of mafia members are playing again after the CU. Is that what you *really* want?

Viceroy Odantis wrote:
Color me guilty. I just want to point out that if a guide like this existed, it probably wouldn't of happened. Live and learn. I also want to point out that if you had emoted pulling the trigger. I would have too. ;)
I was more implying the trigger would have been pulled before i ever let you get behind me, and put the gun there. you did have to walk past him, behind me, and then put it to my head. Ask toront and nyvv what was being said on teamspeak if ya don't believe me hehe "Ok i'm gonna hold oeree prisoner...ok here comes isleh...she's getting closer....and she's starting to walk behind me...well she's gonna put a gun to my head....and yep there it is" lol now it seems like i said a lot there, but its easy to say that over voice then type something to stop you...another issue of mine with emote fighting...i type damn fast...but even i can't possibly type anything worthwhile to "stop" anyone from doing an action. If 2 guards are standing there and you "make a break" i can barely type /duel and target you before you are out of gun range much less type something like /emote aims his weapon at isleh (for examples sake not trying to call you out) and yell "Freeze, or i'll shoot"
They were mistakes. I admit that. I also sent you a tell right after it happened admiting that. I offered you the chance to redo the scene. At the time, you said it wasn't necessary and everything was cool. I admited that I mad mistakes again here. These mistakes I made are the reasons why I want to see this guide and one of the reasons I'm pounding on it so hard.

PostedTue Jul 26, 2005 1:10 am
by Nyvveck
When I call in for backup, I call in friends that RP Imperials. Yes...I too could get A LOT of Imperial backup if needed. But , if I don't think someone RPs, I won't bring that person in.

Also, again on the subject of NPCs and city control. You say realisticly, "every soldier in that city should swarm on the trouble spot." However, realisticly...there would be no rebel soldiers in that city. I can understand what you're saying, that you choose to acknowledge that NPCs are a force. However, let's look to the movies. Stormtroopers in full armor are getting killed left and right by a simple blaster shot (in fact, I believe that Han was taking them down two or three at a time :D ). From what I understand, Stormtrooper armor isn't really protective. Let us say for a moment that I am a rebel. I spy an Imperial Stormtrooper. Now, I am wearing my non-regulation, custom made armor, with my nice, custom made, rapid fire carbine. I cautiously eye the stormtroopers weapon, and see that it is the standerd issue E11 (That's what they use, right?). I quickly analyze the threat in my head. "Hmm..." I think, "This guy is probably pretty green, and with that standard issue stuff, he's not much of a threat. I, on the other hand, have first rate equipment, and lots of experiance on the battlefield." I, the rebel trooper, squeeze off a nice, three round burst square into the troopers chest. He would die. Now, his friends come running. I easily gun them down, after all, they're not expecting to see me, and I'm expecting to see them. Maybe I get into a bit of a gunbattle standoff, but overall, I, the rebel, would win that battle.

I really don't find it the least bit strange that a player can kill a large group of NPCs in a city. It stands to reason that the NPCs in a city would be very green (the more experianced ones would be guarding tactical locations, not be stuck on police duty), have crap equipment (most rebel NPCs don't even get armor), and are not expecting an attack (why would the Empire/rebellion attempt an attack on Dearic when there is a base 2 kilometers away from it?)

Leave the cities, and attack an important, tactical target (like a base), and you will find that the troopers are better trained, and more alert. You can deduce this not by looking at CL, but by simple logic. It stands to reason that the enemy will have better trained troops guarding more important targets.

Now, I would like to point out that rebels outnumber us Imperials by quite a bit. No, at the Despot I did not do a "/emote calls for backup". I honestly don't think it should be needed. And, I don't believe for a second that if I were to do a "/emote calls for backup" the rebels would turn tail and run. From what I've learned via interaction with rebels, MOST people would laugh and say something like, "I'll take you and your backup!" However, I am sure that many rebels could get a full squad of eight together on very quick notice. Why wouldn't these rebels get together to rid the "evil Empire" out of their cantina?

PostedTue Jul 26, 2005 1:22 am
by Nyvveck
I would like to add one quick thing that I forgot.

Calling in backup is not the thing that ruins RP PvP. I will call in backup, we will fight, and if we lose, I will leave the event and will not return till next week (if I am killed of course...an incap, and I'll be a prisoner).

What ruins RP PvP is losing the intial battle...and coming back with backup two seconds later. Now, as I've stated, my backup is always other RPers, so if we lose, I will not order them to stay away from the event. I will let them handle the lose as they will (and I should say that I've NEVER had anyone call in more men to continue fighting...that's for Theed.) Hell, many times after I lose an RP battle, I'll head out to Theed to fight.

I also encourage for rebels to call in backup. The more people in a conflict, the more fun the conflict is.

PostedTue Jul 26, 2005 2:14 am
by Viceroy Odantis
Ok see i don't think its metagaming...yes the levels might be a tad, but i think "a frightened soldier" is pretty easy to pick out. He's shaking at the end of his barrel, looks nervous, etc. THe names are descriptions.

Like i said, where does this place the cities that REALLY have the tough troops if we're gonna treat the weak ones like battle hardened soldiers?

i'm not joking, they range from lev 19 normal, to lev 94 elite based on strength of the occupying force. I'm saving my fear for anything 60 elite or higher. When you start assuming that "oh there are invisible swarms that would appear" you start ignoring the game system you were quick to use at first. The game decided to represent occupying strength by a few scattered lev 19's that respawn every few minutes (reinforcements) when tis higher end its lev 94 elites spawning super fast. The game is doing this. Respawn= reinforcements. You think rebels have enough to fully occupy a city with any real numbers compared to the empire? They are BARELY holding off the imps if its lowbie npcs, so i'm not gonna play that i should run and hide. I'm an imp, i'm there to help the empire take BACK their city. The lev 19's are the equivalent (to use another movie) the little kids at Helm's Deep...not exactly gonna scare the orcs off are they? So you, as a PC rebel, get out there and LEAD these scared masses. Be their support.


Also, YES please call in rebel support if you want, but call in RPers...please don't do what i call "rp ringers" that would be pvpers who never rp but they are your friend so you say "look come kill these imps, its rp so just /nod and go "yes sir" every once in awhile. We all pretty much know the rpers from the non, if I see people in DMG-i or xXx showing up to help fight, i'm calling foul. (not saying you would do this, but just giving example)

one final note, please don't think im attacking you for your actions at S&V, i admire that you apologized and all that, it IS cool, don't sweat it, was just ribbin ya there

PostedTue Jul 26, 2005 6:20 am
by Isleh
There is a problem with reverse justification from OOC info to IC info. You can justify ANYTHING as long as you know the result you want to get to. Especially if you're making stuff up as you go along.
  • - Isleh strolls into Bestine and it's imperial cadet training day and she uses her seperior training and equipment to wipe the imperial scourge from the face of the city.. Huzzzah!

    - There was an example of why the Rebels only have fleeting control of the city because of the superior forces overhead. *points overhead to the star destroyers*. That cuts both ways because, despite superior forces overhead, *points overhead to the star destroyers* the rebels still control the city.
For every justification you make up to support you point of view. I can counter with a justification that suits my own needs. My justifications are just as valid as yours.

This is why I think it's very important that, for a RP point of view, A storm trooper is a storm trooper is a storm trooper level 18 or level 80 and likewise, a rebel soilder is a rebel soilder is a rebel soilder 18 or level 80 and BOTH should be treated as such.

We are role-players aren't we? Why does it suddenly become such a stretch to treat the force that controls the city LIKE as force that actually controls a city?

PostedTue Jul 26, 2005 6:56 am
by Sai'nu
The very crucial part of this entire thing 'is' the fact that we all have our own points of view. To say 'anyone' in this thread is flat out right or wrong is a mistake.

But, again, We're dealing with how do we set up a believeable PvP Duel system given the Role-play element we're trying to immerse ourselves into as well? Especially when we've got so many that want to do it this way, that way, or simply don't know 'what' is going on?

Generally, I think the best thing we can do; And I was taught this in the military... is to Police yourself. Another thing one might want to think about is... Sure... if you want to take into account that 'green' recruit... you better 'believe' someone is going to be comming to check on that station periodically throughout the day 'and' your going to have a stinkload of unwanted company if said recruit was taken out by yourself. That's only if you want the immersion aspect from a Soldier's point of view.

My two cents... I think Novall had a great line up for PvP RP and the general rule is to conduct yourself in an orderly mannor with members of 'this' community and try and police yourself before you police others.

PostedTue Jul 26, 2005 7:51 am
by toront
Isleh wrote:There is a problem with reverse justification from OOC info to IC info. You can justify ANYTHING as long as you know the result you want to get to. Especially if you're making stuff up as you go along.
  • - Isleh strolls into Bestine and it's imperial cadet training day and she uses her seperior training and equipment to wipe the imperial scourge from the face of the city.. Huzzzah!

    - There was an example of why the Rebels only have fleeting control of the city because of the superior forces overhead. *points overhead to the star destroyers*. That cuts both ways because, despite superior forces overhead, *points overhead to the star destroyers* the rebels still control the city.
For every justification you make up to support you point of view. I can counter with a justification that suits my own needs. My justifications are just as valid as yours.

This is why I think it's very important that, for a RP point of view, A storm trooper is a storm trooper is a storm trooper level 18 or level 80 and likewise, a rebel soilder is a rebel soilder is a rebel soilder 18 or level 80 and BOTH should be treated as such.

We are role-players aren't we? Why does it suddenly become such a stretch to treat the force that controls the city LIKE as force that actually controls a city?
This looks to be one issue we are never going to come to grips with. Alonzo and I have stated that the game system scales the respawn and level of these troops based on the factional base score on the planet. If we harass you in the Despot and you go running out, these Rebel NPCs will attack us. At the 19-50 range, they KD, dizzy, stun and essentially annoy us. They don't do damage at this point. When they start getting above this, they are able to both act as a nuisance as well as damage dealers. Level 94s can three or four-shot people, and these troops area attack.

We have given our reasons for why we are still able to come to the city as Imperials. I land there, the soldiers recognize me or notice my tie pilot uniform and open fire. I fight back and win, and continue past the meager soldiers on my way to the Despot. If they open fire first (which usually they do since I don't go out of my way to continue attacking them) and I fight back only to find out they are no match, what reason would my character have to feel threatened by them? I'll treat them as level 80, until they open fire and drop in two hits.

If they attack me first, I don't have time to treat them with any respect or belief that they are super troopers. If they then continue to all drop like flies, what reason do I have in character to give them any concern? If I treat a Storm Trooper as my back up outside the Despot (if we ever start winning again), thinking "he'll stop any rebel that attempts to flee" only to see him drop in one shot as the Rebel runs down the ramp, it is my mistake in putting my trust in the skill of the Trooper. Just the same, it is your mistake to feel safe in a city patrolled by rebel soldiers when those rebel soldiers were whisked away without even finishing basic training to patrol Tatooine.

One final time, they are frail, frightened soldiers because the battle on that planet is so intense and so close that these feeble, green recruits are all the Rebels have to send to this town while the elite soldiers are out on the front lines. If the Rebels had a more dominating force, they could spread their more elite soldiers out to the cities and really occupy the planet.

I do not ignore the GCW status of our server. I come combatant or Special Forces whenever roleplaying an Imperial, meaning these forces can attack me. The state of the war at that given time determines the true threat level of these NPCs, and I am not wrong for feeling safe as an Imperial in a city that only has frail or frightened recruits. If they were lvl 94 Dark Trooper Hunters, then I would have to be very careful about walking around town, it would probably make more sense to go on leave since those Troops are seriously tough.

At the end of the day, they are code, and I am the real human being. I will respect the surroundings and acknowledge the state of the GCW in RP. If you want to recognize this system in RP that is fine, but you must recognize the entire scope of the system. It is not just a simple fact of "this planet is Rebel" or "this planet is Imperial", there are levels to the system and it scales based on the ratio of rebel to imperial factional bases. If the Rebels have one single point over the Imps in the score and Mos Eisley has lvl 10 Rebel soldiers, it does not mean they own Tatooine, and I don't need to treat it as such.

This system will make the impact you seek when one side gets extremely lopsided. The high end troops will honestly be tough and be worth fearing. If they were level 70+ troops, there would be no way for a group of 3-4 Imperials to escort a Rebel to the starport without the Rebel having ample opportunity to get away due to the area attacks and cover fire from the Rebel NPCs.

At the end of the day, surrondings are only a single part of RP, and a much more important part is the actual players. We are what drive the story, we are the ones interacting with each other, not the NPCs sitting outside. Everything I've said in this post has been said before, but the argument never seems progress any further. My last resort is to simply say that side by side, Players trump NPCs. I will not break my back and cater my roleplay to a mindless walking bullseye. If we can trade justifications back and forth until we are blue in the face, then isn't the solution to side with the ones that have brains, rather than AI routines? Let players be the ones that dictate power in these interactions

PostedTue Jul 26, 2005 9:25 am
by Viceroy Odantis
I'll just say this again:

We cannot "pick and choose"

You said you wanted to use the gcw system in place as opposed to the movie plot which says imps have it all. Ok fine...then if we're willing to give that up, you follow THE ENTIRE system that's setup and allow us to treat the little green recruits when they are BARELY winning a planet, to be just that, minor annoyances.

part of the gcw system is this:

Spawn rate, and strength is tied to level of control. No i am not gonna let lev 19's be treated like elite special forces because then the elite special forces are pretty pointless. I think this is one of the best parts of the gcw control, it motivates you to help your side get above that 1 point over mark.

We cna justify things back and forth sure....but i'm not going to justify picking the part of a system that suits you, and ignoring the part that doesn't....that seems like right back at square one with not accepting duels that you might lose or something.

Also, people keep saying "well they'd get reinforcements" and i'll once again say "This is already in the game" its the respawn timer, it ADJUSTS based on level of control to simulate the level of forces. You can't magically assume "oh well, there would be more" any more than i can tell someone in dohrian "oh hey, there really WOULD be more trade-sec around so you can't win any fights here" As faction control goes up and down, the level of strength and the raw numbers (respawn time) increase and decrease. You want to embrace the system, embrace these aspects as well.

So as to the line about "treat them like a force that controls the city" the game determines due to the gcw, the city is only BARELY controlled by lev 10's 5 minutes apart. Then no, i'm not treating that like a full military compound with inpenetrable defense. The game is saying "There are NOT enough troops to adequetely protect the city" now ehn it gets higher and higher, and those turn elite, and their spawn time is down to 30 seconds, that's saying "ok, they got a firm grip" This system is IN the game, so i'm not gonna RP past it when it suits me, if i'm gonna justify my RP at other times USING the system. This is where justification is flawed. You can't have your cake and eat it too.

PostedTue Jul 26, 2005 10:52 am
by Nibo
Um... hi,

I hope it doesn't disturb too much if I get back to the original post a little :D

I am from the german community on Gorath an we seem to be diskussing similar things from time to time. This discussion is allready through at our boards tough. Maybe it is interesting to you how we mostly handle this - if it is not, just skipp whats's coming :D
We in deed use a form of etiquette in "RP-Conflicts" it is consired bad form to refuse a duel. Though there are reasons to do so - as not every powergamer calling him self a roleplayer also is a roleplayer. Still most of the time this is no subject.

Fights by emotes are fine and fair, if both parties want to do that and do it with style.

As for deathblows... well it is considred rather unfriendly to deathblow, but in most of the cases this does not mean the charakter is dead. It comes to this:
Cloning your charakter in RP after each death is rather ridiculous if you think it to the end and it is not very Star Wars. Deathblows are considred to deal a deadly wound an the adversary leaves his victim for dead. Friends, strangers, who ever might find the charakter and take him to the next medical centre where he lands in a bacta-tank. Luckily enough supplies of bacta-tanks can be found in buildings the engine calls clonecentres - but who is a slave of the engine anyways... I call this a more cinematic approach to the /deathblow system. At this point I should note that this has been subject to nearly endless discussions and is not sopported by every single one, but then again... what is?.

How ever we put it, we all know who has the final say on wether a charakter really dies or not.

there are two general shortcuts to the rules I love to go by:

- Commonsense should make up for any form of etiquette
- Style over substance

regards,

Nibo

PostedTue Jul 26, 2005 2:57 pm
by Isleh
toront wrote:This looks to be one issue we are never going to come to grips with...
I don't think so. At the start of this you, Nyvveck and Alonzo seemed to not even have a consenus amongst yourselves on how to handle this. There were various arguments all from different point of views from all 3 of you.

My original post about the storm trooper checking for contraband was posted because Alonzo had once stated that he ignores the GCW and it was immediatly followed by your's saying that you don't.

How do I RP with TTF then taking in my surroundings?

There's more I want to say but don't have the time.

PostedTue Jul 26, 2005 3:49 pm
by toront
Isleh wrote:
toront wrote:This looks to be one issue we are never going to come to grips with...

How do I RP with TTF then taking in my surroundings?
I don't say ignore the surroundings, but you have to at least take some of the OOC information, which you would most likely have through other means. You would know that the fighting on Tatooine was exremely close, and Rebel forces were run thin, hence the cities had only the most basic of troops to be spared. As they begin driving the Imperials off Tatooine, they are able to fortify the cites more heavily. If you take that one convention, something that is built into this system that you desperately want us to pay attention (even though the three of us would rather leave it up to the players alone). Just accept that through information reports and debriefings, you would know that Mos Eisley was only lightly guarded or heavily guarded at certain times.

It's like stressing that we use the combat system to fight, but then say not to use knockdowns. If you want to include this system, include it all. Sure, you wouldn't be able to see the number above their head. However, there are other means for you in character to have some idea of this information.

I'll treat them as capable soldiers, until my lightsaber or blaster proves otherwise. How do I roleplay they are tough soldiers when they die to two shots of my auto-attack?? Perhaps it would be better then for us to take no prisoners while in Mos Eisley. We land, clear a path from the Starport to the Despot, round up the rebels and execute them. We don't want that, but I guess it's more immersive.

PostedTue Jul 26, 2005 5:53 pm
by Isleh
toront wrote:I don't say ignore the surroundings, but you have to at least take some of the OOC information, which you would most likely have through other means.
Before we discussed this, If I saw TTF storming Mos Eisley, I would just be looking back and forth between you and Alonzo going "Rebel controlled? Imperial controlled?... Rebel?... Imperial?... " Okay, so now that I know your point of view and understand it. It may not fit my style of RP but I can adjust my style now. I may even enjoy it. Change is a good thing, keeps things from getting stale.

How would you apply what you are saying to the guideline in a broader sense? How does this apply to the fixed faction NPCs? The imperial officer standing in Kaadara right in front of the starport with rebel troopers controling the city? The stormtroopers in the Mos Eisley cantina? The Rebel coordinator standing toe-to-toe with the Storm Troopers patrolling the street?
toront wrote:Perhaps it would be better then for us to take no prisoners while in Mos Eisley. We land, clear a path from the Starport to the Despot, round up the rebels and execute them. We don't want that, but I guess it's more immersive.
Well, It WOULD paint the picture of TTF as the bad guys.

PostedTue Jul 26, 2005 6:27 pm
by Hashum
Ok, this has been a great thread and I just want to take a second to thank everyone for participating and offering very civil discussion on this topic. I think this is a great example of what could be a volatile subject being handled with maturity from everyone for the most part so thank you all.

Now as it pertains to the current issue of the GCW Zannon is suppose to be creating a new forum with several of the key members and leaders of our community to discuss such topics. But in the mean time maybe as a community we should just come to a mutual agreement on what works best for everyone and then we don't have to worry as much about these little details.

For example we can either go with the current GCW system in game and be at the mercy of whoever is leading the battle on a given planet etc. As everyone has pointed out if this is the way the community decides to go then we should just have several common sense type idea's in place. So that if in the scenario we've been discussing the city is filled with CL 19 Blind Bob's the ensuing RP will fall inline with that atmosphere in mind. As Toront or Alonzo pointed out this would be of little concern to either party and a fight breaking out in the city (be it CL 19 rebels or imperials) would probably be common place due to the very close battle on the planet. It's sort of common sense. The guards would probably be somewhat used to seeing Imperials trying to do this, and due to their rank they probably would avoid a confrontation or be easily slaughter as the game allows. But to treat the NPC's with the level of respect the game gives them (established by CL)

Or as a community we can just come to certain absolutes. ME is always going to be neutral so if a Rebel or Imperial group wants to try to enforce their will or apprehend a known criminal it's well within their means and all GCW game related aspects that may contradict this are ignored by our pre-established etiquette dictates for the situation. Another example maybe that Dantooine is always considered an Imperial planet due to their large presence there (Imperial Outpost/Star Destroyers, etc.). And then Yavin would always be a Republic held planet.

Either way as a community we just need to decide which is best for this role playing community. There will always be exceptions and not everyone will completely follow any specific set of manners or etiquette so of course "we" as the leaders of the community can just try to help guide them along to help new rp'ers get the hang of it. They will either accept it and enjoy what's happening or reject it and we can move on. Either way there will be pro's and con's and a more detailed form can be established by those leaders. Either way we just need to come to a decision together that we can all live with and enjoy playing in. Just my two cents though.

PostedTue Jul 26, 2005 6:35 pm
by Nyvveck
On the issue of those fixed NPCs.

I personally ignore them. There is no way an Imperial officer would be just standing around, not doing anything, in a "rebel controlled city" (I might still use that recruiter to go overt, but really, he shouldn't exist.)

I mean, in an RP situation, I'm not going to point to those two stormtroopers in the cantina and say that the Empire controls this town. That would be ridiculous. I'll simply agree with something someone said earlier...those fixed NPCs are simply bad code. They shouldn't be there.