I honestly planned on not posting anything for a while, but
damn. The timing is surreal. This has been one of the weirdest set of days...very humbling.
Bottom line, this is good news. I'm numb.
Yes...as Nyase pointed out most of this system is very similar to 11 months ago, and that's a good thing. A great thing! I have to admit that it gives me a bit of pride to see something that was tossed into the Smuggler Forums as a rough sketch and got the brainstorm treatment come out to see the light of day. We tossed it for 4 days straight, damn near 24 hours. It's like seeing a friend thought dead.
It may not be "in stone" like the notes say, but it's at least an official announcement of possible things to come.
*15 minutes of staring at the screen later....*
Still floating. Lessee here....
- Smuggling Missions: very similar to what we schemed up. Big kiss!
- Slicing: Less similar, but you know what? It's even
better than what we could come up with! Love, Love! That Slicing Event Window and Slicing Response is much more dynamic than anything that I remember anyone proposing. I can't wait to get it on.
(And the strictly practical part is it might be just time consuming & risky enough to keep the amount of uber weapons to a comfortable minimum. Something, I've thought was good for a long time, despite my greed for credits

).
Still keeping in mind that this is a rough draft:
- Broken Weapons/Armors I think should only be able to be repaired by Weapon/Armorsmiths. I love Smuggler, but I don't want it to be over-abled. At best, a Broken item "fixed" by a Smuggler should be a shadow of what it once was, if not totally junked. But that's just me.
And regarding my fellow Smugglers' repetitive responses for Player Bounties, I'd have to say ease off. My heart is with that idea 100%, and I've never been a PvP type of guy, but I think we need to try it out more before we commit the entire Profession to being PvP Enabled via content. I'd love it, but not everyone would want to get down like that.
I don't know alot about the Bounty Hunter vs. Jedi PvP situation but I've heard it needs work. I think we should work towards it rather than have to work our way out of it, should it go wrong (or end up stuck with it for longer than we'd like).
This issue was one of the more heated sub-topics last year and we seemed to come to an understanding about it, which was some kind of "point of no return" option before you were PvP enabled. Most of the names I see in that thread asking about it are almost to a player the same names that contributed to the discussion last year. But, then maybe they are just trying to keep the idea awareness going.
Either way, great start for all those possibles!
And lastly, the overall theme seems to be "How To Put Risk Into Smuggler?" I want the risk of hustling contraband against the chance of "Deadbeat Points". I'll like the risk of slicing with no Clamps. Risk is the main star to guide the ship by. And speaking of stars and ships, paraphrasing a voice from another fond franchise:
"Risk. Risk is our business. That's what this profession is all about. That's why we're playing it."
*cough*CaptainKirk*cough*ReturnToTomorrow*cough*
Yes, I'll take that cheese and slap it on my Humble Crow Sandwich, please.